Square Enix has revised its approach to PC and console game development, and absorbed ¥22.1 billion (approx $140.9 million) in what it calls “content abandonment losses.”
I read the article, and still have no clue what “content abandonment losses” are. Did they basically predict FFVII part 2 to sell as well as part 1, and then it didn’t?
Seems weird to call your forecasting error a “loss” if that’s the case.
This is (very likely) it. Made up scenario because I don’t know what’s in their pipeline, but this would be like seeing FF7 Remake not meeting expectations while Palworld thrives, and deciding to can the FF8 reboot they’d already floated millions into and instead redirecting their entire workforce to adding guns to the their Minecraft knockoff Dragon Quest Builders.
I read the article, and still have no clue what “content abandonment losses” are. Did they basically predict FFVII part 2 to sell as well as part 1, and then it didn’t?
Seems weird to call your forecasting error a “loss” if that’s the case.
I think they cancelled a bunch of projects in development, and they are writing off the cost.
This is (very likely) it. Made up scenario because I don’t know what’s in their pipeline, but this would be like seeing FF7 Remake not meeting expectations while Palworld thrives, and deciding to can the FF8 reboot they’d already floated millions into and instead redirecting their entire workforce to adding guns to the their Minecraft knockoff Dragon Quest Builders.
Oh, okay, so it was they who abandoned the content, not the users. That makes a lot more sense. Thanks!
Considering the glowing reviews on part 2, I’m surprised there’s any sort of “loss” here.
There might be some Hollywood accounting here.
Yeah, I was trying to reconcile that too, which is why I asked. Seem like it was other projects that were fully canceled, not the biggest of the big.
Too busy advertising Foamstars 😔😔😔