JPDev@programming.dev to Programmer Humor@programming.dev · vor 2 JahrenAny Volunteersprogramming.devimagemessage-square154linkfedilinkarrow-up11.39Karrow-down17
arrow-up11.38Karrow-down1imageAny Volunteersprogramming.devJPDev@programming.dev to Programmer Humor@programming.dev · vor 2 Jahrenmessage-square154linkfedilink
minus-squareoce 🐆@jlai.lulinkfedilinkarrow-up74·vor 2 JahrenI’m glad that there’s no micro transactions nor loot boxes.
minus-squarebitwolf@lemmy.onelinkfedilinkarrow-up81·vor 2 JahrenThat’s in game.load_dlc() we opted not to include that until our game is already beloved on steam.
minus-squareCancerMancer@sh.itjust.workslinkfedilinkarrow-up20·vor 2 JahrenMake sure to add mandatory EGS accounts later.
minus-squarepivot_root@lemmy.worldlinkfedilinkarrow-up21arrow-down1·vor 2 JahrenEGS? Oh, no. We don’t do that here. We’re more along the lines of:
minus-squareAeonFelis@lemmy.worldlinkfedilinkEnglisharrow-up5·vor 2 Jahrenif date.today() - RELEASE_DATE > timedelta(days=90): try: game.prompt_user_to_connect_3rd_party_account() except PlayerRefusal: sys.exit(0)
minus-squarepivot_root@lemmy.worldlinkfedilinkarrow-up14·vor 2 JahrenThat part comes when they find a publisher.
I’m glad that there’s no micro transactions nor loot boxes.
That’s in
game.load_dlc()we opted not to include that until our game is already beloved on steam.Make sure to add mandatory EGS accounts later.
EGS? Oh, no. We don’t do that here. We’re more along the lines of:
if date.today() - RELEASE_DATE > timedelta(days=90): try: game.prompt_user_to_connect_3rd_party_account() except PlayerRefusal: sys.exit(0)That part comes when they find a publisher.