I couldn’t get through Unity. The gameplay didn’t really grip me, then again the gameplay loop has been flat since 3. Not “bad” exactly but very much flat. The characters were all pretty forgettable, I felt like assassin’s really jumped the shark with the “genetic memory” gimmick in the first game. It properly would have been a great or narrative tool in the third game or something. I’m not even being cynical or hater (though being a hater is a lot of fun), it just felt Assassin’s Creed has always been a cool premise with very mediocre games.
I will say the world design of Versailles felt really good and rich. Then again, for me I find Assassin’s Creed works really well for the first 2-10 hours and after that it’s charm quickly depletes.
I mean it’s never been good, but Unity gives the most direct and logical control over vertical traversal, ejects, stuff like that. Compared to the bizarre timing based stuff and secret button prompts in AC1 it’s a solid climbing system. Combat is vicious and should be avoided, the scale and detail of the city is staggering, crowd stealth mechanics actually work, crouching makes stealth actually viable. I stealthed tons of missions in it, the story is whatever but has always been.
I am a hater and AC was never good, it was always a dogshit non-replacement for Prince of Persia and AC1 is an intolerable game. The climbing works okay once you understand it (which the game never really teaches you, just tells you to hold RT) and the combat is entirely braindead. Mission structure sucks and is extremely repetitive even on PC, the whole game is trash and AC2 weirdly made it even worse. Unity’s assassination missions are rad though, it’s finally the historical Hitman Blood Money we were always promised, killing your mark without being noticed and slipping out feels SO FUCKIN GOOD
It is also a great concept totally wasted on bullshit games. How did they manage to make it so non cool??
Unity’s assassination missions are rad though, it’s finally the historical Hitman Blood Money we were always promised, killing your mark without being noticed and slipping out feels SO FUCKIN GOOD
Shame I didn’t get through it enough, I love the Hitman games and sense building tension of Hitman always hits the mark for me. A period piece Hitman is kinda all I have ever wanted from the AC titles, there are little hints here and there of it but never really deliver on that promise.
Agent 47’s game when done well really highlight the fun of building tension and the joy of setting things in place. That’s always been the fun for me in a Hitman game, is not just solving the puzzle of the “hit” but the act of setting the puzzle’s solution on to the board and seeing it all come together. The plot never did it for me, i kinda saw what they were going for, but it never hit the mark for me. Luckily the pure mechanics of a good Hitman game really carry the experience for me every time.
The climbing works okay once you understand it (which the game never really teaches you, just tells you to hold RT) and the combat is entirely braindead.
That’s what killed it for me most of the time, the act of moving around always felt kinda neat and dynamic but fightin’ dude was just “What if Batman Arkham-style combat but worse in every way? What if we made being a cool super assassin lame as hell?”
It is also a great concept totally wasted on bullshit games. How did they manage to make it so non cool??
unity played good but i was still mad about them just abandoning the modern day story and then at the end of unity you find out the thing you were looking for with your shitty hacker collective wasn’t even there in the past so the whole game was pointless.
tell me sincerely that you weren’t interested in the implied modern day doing some assassin shit and then plot-twist getting out of another animus and desmond was somebody’s ancestor
I can, because the future plot is the most boring waste of good ideas ever, lol. AC1’s dumb cliffhanger is particularlu offensive. I’ve only finished AC1 and 4, but I’ve played large chunks of AC2, 3 and it’s like maaaaan who cares, what a bland bunch.
I couldn’t get through Unity. The gameplay didn’t really grip me, then again the gameplay loop has been flat since 3. Not “bad” exactly but very much flat. The characters were all pretty forgettable, I felt like assassin’s really jumped the shark with the “genetic memory” gimmick in the first game. It properly would have been a great or narrative tool in the third game or something. I’m not even being cynical or hater (though being a hater is a lot of fun), it just felt Assassin’s Creed has always been a cool premise with very mediocre games.
I will say the world design of Versailles felt really good and rich. Then again, for me I find Assassin’s Creed works really well for the first 2-10 hours and after that it’s charm quickly depletes.
I mean it’s never been good, but Unity gives the most direct and logical control over vertical traversal, ejects, stuff like that. Compared to the bizarre timing based stuff and secret button prompts in AC1 it’s a solid climbing system. Combat is vicious and should be avoided, the scale and detail of the city is staggering, crowd stealth mechanics actually work, crouching makes stealth actually viable. I stealthed tons of missions in it, the story is whatever but has always been.
I am a hater and AC was never good, it was always a dogshit non-replacement for Prince of Persia and AC1 is an intolerable game. The climbing works okay once you understand it (which the game never really teaches you, just tells you to hold RT) and the combat is entirely braindead. Mission structure sucks and is extremely repetitive even on PC, the whole game is trash and AC2 weirdly made it even worse. Unity’s assassination missions are rad though, it’s finally the historical Hitman Blood Money we were always promised, killing your mark without being noticed and slipping out feels SO FUCKIN GOOD
It is also a great concept totally wasted on bullshit games. How did they manage to make it so non cool??
Shame I didn’t get through it enough, I love the Hitman games and sense building tension of Hitman always hits the mark for me. A period piece Hitman is kinda all I have ever wanted from the AC titles, there are little hints here and there of it but never really deliver on that promise.
Agent 47’s game when done well really highlight the fun of building tension and the joy of setting things in place. That’s always been the fun for me in a Hitman game, is not just solving the puzzle of the “hit” but the act of setting the puzzle’s solution on to the board and seeing it all come together. The plot never did it for me, i kinda saw what they were going for, but it never hit the mark for me. Luckily the pure mechanics of a good Hitman game really carry the experience for me every time.
That’s what killed it for me most of the time, the act of moving around always felt kinda neat and dynamic but fightin’ dude was just “What if Batman Arkham-style combat but worse in every way? What if we made being a cool super assassin lame as hell?”
Agreed!
unity played good but i was still mad about them just abandoning the modern day story and then at the end of unity you find out the thing you were looking for with your shitty hacker collective wasn’t even there in the past so the whole game was pointless.
The modern day story was unequivocally the worst part of previous games, so good fuck em =)
Tell me sincerely that you were invested in Desmond Whitebread and his fishface gf.
tell me sincerely that you weren’t interested in the implied modern day doing some assassin shit and then plot-twist getting out of another animus and desmond was somebody’s ancestor
I can, because the future plot is the most boring waste of good ideas ever, lol. AC1’s dumb cliffhanger is particularlu offensive. I’ve only finished AC1 and 4, but I’ve played large chunks of AC2, 3 and it’s like maaaaan who cares, what a bland bunch.