• Cosmic Cleric@lemmy.world
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    6 months ago

    From the article…

    It did manage, however, to release a truly bizarre app for iOS and Android devices that requires two smartphones or tablets to work. One device displays the game and the other acts as a controller. It’s a weird idea and, according to Kotaku, “one janky piece of crap.”

    The only reason I can think of them doing that is maybe because of CPU overutilization?

    Either that, or they wanted to set one up as a game server, and then have multiple phones be the clients. They just forgot to add the feature to let the server run locally on the client.

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    • Glowstick@lemmy.world
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      6 months ago

      For many many years even low end Android phones can perfectly run emulated game systems that came out a decade or two after atari, so cpu probably isn’t a bottleneck at all

      • Cosmic Cleric@lemmy.world
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        6 months ago

        For many many years even low end Android phones can perfectly run emulated game systems that came out a decade or two after atari, so cpu probably isn’t a bottleneck at all

        Yeah, I kind of agree, but I just threw it out there as a possibility, as maybe their code base is really bad and non-performant.

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