One if my players wants to make a character that’s all about beig a master chef. I was wondering if anyone has suggestions on how to do that. He found a custom cook class online, but it’s very convoluted and not beginner (which we all are) friendly. Now we’re thinking how we could just take a normal magical class and (quite literally) flavor its abilities (having verbal components food-related maybe replace certain material components with, like, truffles and caviar or whatever).

I’d also be open to give him one or two fitting special abilities that could be useful under certain conditions, as long as it’s still balanced, or use feets or something. Does anybody have ideas and suggestions?

  • TheCannonball@lemmy.world
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    7 months ago

    Embrace the flavor. And by flavor, I mean change the theme of your character without changing the mechanics.

    Is that a dagger or an incredibly sharp sushi knife? Is that a longsword or a butcher’s cleaver?

    I personally have made this character as an artificer but you could do it as a rogue. A highly skilled chef who knows exactly how to cut (sneak attack). As an adventurer, you seek out new flavors and styles of cooking and aren’t affraid to try some dragon steaks, with harpy eggs, with a side of black ooze gelato.

    Also there is a single feat that really helps push it.

    • dogsoahC@lemm.eeOP
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      7 months ago

      Oh, yes, I was wondering if there was a feat, but I don’t have the book at hand rn. thx