nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agoMonster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem'www.pcgamer.comexternal-linkmessage-square19fedilinkarrow-up174arrow-down11cross-posted to: monsterhunter@lemmy.worldmonsterhunter@sh.itjust.works
arrow-up173arrow-down1external-linkMonster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agomessage-square19fedilinkcross-posted to: monsterhunter@lemmy.worldmonsterhunter@sh.itjust.works
minus-squarePatapon Enjoyer@lemmy.worldlinkfedilinkEnglisharrow-up5·edit-25 months agoWe’re not even close to fully reactive and physicalized flora and fully destructible environments so it’ll be a long way until we hit a wall. In some ways we’ve even gone backwards in that regard from the PhysX days.
We’re not even close to fully reactive and physicalized flora and fully destructible environments so it’ll be a long way until we hit a wall. In some ways we’ve even gone backwards in that regard from the PhysX days.