• Derin@lemmy.beru.co
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    5 months ago

    Hearing statements like these really makes me appreciate the two studio/tag team approach Capcom takes to developing MH games.

    I love that the portable/rise team is more focused on mechanics and systems, whereas the mainline team is more concerned with scale and simulation.

    The fact that they can learn from each other and include the other team’s successful additions into their own mix really means each game is taking steps in the right direction.

    The hype train for Wilds ain’t slowing down at all.

    • Dud@lemmy.world
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      5 months ago

      I’m excited but I hope they’ve learned how to balance CPU usage and performance. World wasn’t the greatest for that.

      • Derin@lemmy.beru.co
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        5 months ago

        I hope so too, but also highly doubt it. It is still Capcom, let’s not get too excited. 😅

  • imnapr
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    5 months ago

    Yeah I’m ngl, this makes me really nervous ny ryzen 1600x isn’t gonna cut it. I’d prefer gameplay over graphics.

    • CH3DD4R_G0B-L1N@sh.itjust.worksOPM
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      5 months ago

      I’ve seen people say the alleged cause of the DD2 issue was the NPC processing it had to do. But, if this is going to be a fluid, semi-open world with no hub transitions or instanced quests, it seems like that problem isn’t off the table.