This thread will have spoilers on the first raid tier that released with patch 7.01 so don’t click into the thread if you haven’t done it yet or want to avoid spoilers on the new fights.

  • doqunbop@mastodon.gamedev.place
    link
    fedilink
    arrow-up
    1
    ·
    4 months ago

    @Drusenija Love the fights, the boss designs are excellent, mechanics innovative and fun (except for the random floating hearts in 2nd, same dislike as the running puppets in the spooky expert 1st boss), will need to listen to the music proper when I’m back at my home PC but it did seem good as well.

    Really enjoying the transformative arenas in 1 and 4, but hoping we don’t end up with PvP tiles in M1S like it was in E9S - it put me off from that raid tier, which I still regret.

    • Drusenija@lemmy.worldOP
      link
      fedilink
      arrow-up
      1
      ·
      4 months ago

      Oh, don’t mention those puppets, they’re horrible 😵‍💫

      What are PvP tiles? I’m very new at Savage, haven’t ever done the older fights on level so I don’t have context on what that is.

      • doqunbop@mastodon.gamedev.place
        link
        fedilink
        arrow-up
        0
        ·
        4 months ago

        @Drusenija In Eden 9 (The Cloud of Darkness) there is a phase where the arena turns into 5x5 tiles, in Savage 3 tiles in each corner and the middle tile are death zones, leaving 12 tiles to move on - if 2 players occupy the same tile, it breaks; if a player stays on a tile for too long (~15s?), it breaks. There’s a half-room cleave which requires everyone to scootch over to the safe 8 tiles, which can easily make players step into another’s tile or be locked out of refreshing theirs.

        • Drusenija@lemmy.worldOP
          link
          fedilink
          arrow-up
          1
          ·
          4 months ago

          Ah, fair enough, I see what you mean now 😅 Then yes, I agree, hopefully they don’t do that again!