Expected to arrive at the end of the year, Cities Skylines 2 increasingly shows what is his goal: after some promotional trailers, the game seems to aim for

  • TwilightVulpine@kbin.social
    link
    fedilink
    arrow-up
    9
    ·
    1 year ago

    Seems like it’s going to be a pretty difficult game, if we are supposed to solve problems that aren’t even being solved in real life.

    • ivanafterall@kbin.social
      link
      fedilink
      arrow-up
      14
      ·
      1 year ago

      But the real-life problems aren’t unsolved because there are not solutions. It’s just that the meaningful player base is wildly toxic and spends the entire time griefing rather than trying to build or progress.

      • AnarchistArtificer@slrpnk.net
        link
        fedilink
        arrow-up
        8
        ·
        1 year ago

        Yeah, the lack of transparency in the Pay-to-win game mechanics is annoying as heck. It’s frustrating to be lectured on F2P deck building strategies by someone who is P2P and pretending to be F2P (And that’s ignoring the contradictory advice of “Break out of the meta and do something new” and “Don’t spend your resources frivolously and don’t do anything too outlandish, stick with the established strategies”).

        The P2P playerbase are functionally playing an entirely different game, and whilst I am fairly sure that game is still grindy and difficult in its own ways (I’ve noticed that P2P players are often so OP that they only engage with the co-op mechanics superficially, if at all. That makes me sad because the only reason I’ve stuck playing this game is how incredible the co-op multiplayer is and as salty as I am about P2P advantages being OP, I want everyone to experience the parts of this game that I have truly loved).

        This is why solving the real life problems stalls so much, because “progress” literally means something different across different chunks of players. It’s why griefers sometimes say “I don’t know why you’re getting angry, I’m literally just playing the game”. That used to make me rage, but I’ve realised they’re not lying, they’re just playing a different game. Now I’m just sad that I have to spend so much energy trying to keep them out of my game if I want to make any progress

    • SuiXi3D@kbin.social
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      But the thing is, we know how to fix them. It’s just that our governments refuse to in order to funnel taxpayer money to giant corporations.

    • UnhappyCamper@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      That’s a big reason a could never get into City Skylines, I have 0 interest in managing roadways, and I feel like that’s 90% of what that game is. Now they’re going to throw even more micromanaging on top of that, I don’t think I’ll be looking to get this one.

      • Swedneck
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        And many people feel the precise opposite, the whole point of the game is to micromanage

        To me this new game makes the first one feel like a prototype, i’m so much more interested now that there’s actual sensible simulation of things and people don’t pull a car out of their ass or merrily walk 30km to work

      • 𝒍𝒆𝒎𝒂𝒏𝒏@lemmy.one
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        For me, CS1 shows how difficult it is to build effective roads. I solved traffic on my map with an extensive, fast and direct public transit network, and well-connected bike paths along the same alignment for those who don’t want to pay. For roads specifically, timed&sensor traffic lights (TMPE mod) and one way systems in built up areas work well too from what I’ve seen.

        I am a little scared of the extra management they’ve popped in to CS2 but I’m hopeful they’ll get the balance right