• antaymonkey@lemmy.world
    cake
    link
    fedilink
    English
    arrow-up
    381
    arrow-down
    5
    ·
    11 months ago

    Uhh… today’s AAA studios have THOUSANDS of employees, hundreds of millions of dollars in budgets, and huge IPs on which to draw. Elder Scrolls, Fallout, Assassin’s Creed, Diablo, Warcraft, Mass Effect, Dragon Age… these studios have VASTLY larger resources than Larian. Like, an order of magnitude larger. This is gaslighting and whining. I’m not having it. Do better, AAA devs. Do a lot better.

      • RaincoatsGeorge@lemmy.zip
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        9
        ·
        11 months ago

        Well I wouldn’t say that exactly. GTA 5 had a huge budget and a huge team and it’s objectively a better product if you compare the two (which is only to say they’re both great games but the bigger budget game has and does more).

        It’s a matter of the motivations of the developers and their financial backers. If your goal is to make an ok game that maximizes profit focused mechanics, most of these AAA developers are hitting the mark perfectly. If your focus is to make a good game like it seemed to be with the BG devs, they absolutely hit the mark and are being rewarded for it.

        This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do. If a game is shit people will abandon it even if you poured millions into that product. The recent battlefield game is a prime example of this. Even something as guaranteed as a new battlefield game isn’t enough to overcome a shitty leadership team emphasizing the wrong things. The community bailed on their product and they’ll never get them back. All those millions in guaranteed revenue are gone forever.

          • Shiggles@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            13
            ·
            11 months ago

            GTA V story mode was an excellent game, but it’s hard to realistically say a game from one genre is better than another, apples and oranges and all that.

            GTA V’s online multiplayer, however, at this point is such a shitstain that I think it alone is enough to make the distinction clear.

            • DreamySweet@lemmy.sdf.org
              link
              fedilink
              English
              arrow-up
              7
              ·
              11 months ago

              but it’s hard to realistically say a game from one genre is better than another, apples and oranges and all that.

              I agree.

          • RaincoatsGeorge@lemmy.zip
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            1
            ·
            11 months ago

            It is. But only in so far as the content and scope of the game far surpasses anything a smaller developer could ever hope to accomplish. You may prefer one over the other, totally fine, but objectively speaking you get way more out of gta 5 content and scope wise than bg3.

            As others point out gta online is a dumpster fire but it’s still massive and allows you to do endless amounts of things, racing, heists, owning property, running businesses, etc.

            • DreamySweet@lemmy.sdf.org
              link
              fedilink
              English
              arrow-up
              2
              ·
              11 months ago

              More content doesn’t mean better, especially when that content isn’t the kind that I find enjoyable.

        • Cosmic Cleric@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          11 months ago

          This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do.

          Quoting for emphasis. We control the purse, we have the voting power of the wallet.

      • monobot@lemmy.ml
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        11 months ago

        When I read ‘AAA devs’ in this context I see it as ‘AAA game development companies’ not programers and artists working in them.

      • Ilandar@aussie.zone
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        3
        ·
        11 months ago

        Not AAA devs, they’re doing what they can.

        Blaming consumers, in this instance. You could well be right that the problem is internal but in that case that’s where it needs to solved. Or if they want to get the support of consumers, be honest with their reasoning. Crying that the expectations of consumers are too high doesn’t help at all. It just makes them seem out of touch with reality.

    • MrBodyMassage@lemmy.world
      link
      fedilink
      English
      arrow-up
      16
      ·
      11 months ago

      The Divinity games are some of my favorites ever made. It makes me giddy that BG3 is doing so well to embarrass big companies 😂

        • CertifiedBlackGuy@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          11 months ago

          I bought the game 4 times.

          Twice for me, and a copy for 2 of my friends.

          Pretty cool seeing one of them log a ton of hours in it after working. Like, I gave them that happiness :')

    • Goronmon@kbin.social
      link
      fedilink
      arrow-up
      6
      arrow-down
      1
      ·
      11 months ago

      Elder Scrolls, Fallout, Assassin’s Creed, Diablo, Warcraft, Mass Effect, Dragon Age… these studios have VASTLY larger resources than Larian.

      I wouldn’t be surprised if the team that worked on Skyrim was significantly smaller than the Larian team that worked on BG3.