Yuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · edit-24 months agoUnbelievable. Woke politics has infected Ultima. 🤬NSFWhexbear.netimagemessage-square19fedilinkarrow-up1138arrow-down11file-text
arrow-up1137arrow-down1imageUnbelievable. Woke politics has infected Ultima. 🤬NSFWhexbear.netYuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · edit-24 months agomessage-square19fedilinkfile-text
minus-squareLanyrdSkynrd [comrade/them, any]@hexbear.netlinkfedilinkEnglisharrow-up17·4 months ago The most complex moral dilemma we get in games these days are just dialogue trees where you decide whether to be nice or an asshole. Most games that give you that option don’t even have any consequences for those choices, either. It’ll be like: “Will you kill this person?” “I will not” “Oops, they died anyway”
minus-squareParzivus [any]@hexbear.netlinkfedilinkEnglisharrow-up8·4 months agoThe worst is in Bioware games where you get the option to kill someone but even if you don’t they just stop appearing in the story
minus-squareHestia [comrade/them, she/her]@hexbear.netlinkfedilinkEnglisharrow-up6·4 months ago“Do you want to nuke this town?” Sure! proceeds to have positive karma score
Most games that give you that option don’t even have any consequences for those choices, either. It’ll be like:
“Will you kill this person?”
“I will not”
“Oops, they died anyway”
The worst is in Bioware games where you get the option to kill someone but even if you don’t they just stop appearing in the story
“Do you want to nuke this town?” Sure!
proceeds to have positive karma score