simple@lemm.ee to Games@lemmy.worldEnglish · 4 months agoDoom Eternal's new official mod support includes 'the very same tools' used to create the gamewww.pcgamer.comexternal-linkmessage-square49fedilinkarrow-up1417arrow-down12 cross-posted to: pcgaming@lemmy.ca
arrow-up1415arrow-down1external-linkDoom Eternal's new official mod support includes 'the very same tools' used to create the gamewww.pcgamer.comsimple@lemm.ee to Games@lemmy.worldEnglish · 4 months agomessage-square49fedilink cross-posted to: pcgaming@lemmy.ca
minus-squareDark Arc@social.packetloss.gglinkfedilinkEnglisharrow-up2arrow-down1·edit-24 months agoI don’t know if they really do… I mean they’re derived from it, but it’s pretty unlikely any of the quake code is in CS2 or the latest call of duty. Quake is definitely a legend regardless, just for creating the PvP FPS scene.
minus-squareWaterSwordlinkfedilinkEnglisharrow-up4·4 months agoI mean if you trace it back far enough, the engines used are in fact forks of the quake engine (IdTech 2). I’m sure there’s some simple system somewhere that’s still the same in all engines all these years later
I don’t know if they really do… I mean they’re derived from it, but it’s pretty unlikely any of the quake code is in CS2 or the latest call of duty.
Quake is definitely a legend regardless, just for creating the PvP FPS scene.
I mean if you trace it back far enough, the engines used are in fact forks of the quake engine (IdTech 2). I’m sure there’s some simple system somewhere that’s still the same in all engines all these years later
Bits and pieces.
Game engine of theseus