• AutoTL;DR@lemmings.worldB
    link
    fedilink
    English
    arrow-up
    20
    arrow-down
    1
    ·
    1 year ago

    This is the best summary I could come up with:


    A lot of the early porting work that came along was slowly dying off since the Steam Machines didn’t provide the boost Valve and Linux gamers were hoping for.

    Side-note: John Carmack (id Software / Oculus VR / Keen Technologies) even thought Wine was the solution back in 2013.

    Valve has funded a lot of extra work though to get things like DXVK and VKD3D-Proton for the translation from Direct3D to Vulkan into a state where performance can be really great!

    Games like Deep Rock Galactic, God of War, Death Stranding, Baldur’s Gate 3, Brotato, Beat Saber and so on.

    You get the idea, there’s a truly ridiculous selection of games available and at times it’s a little paralysing scrolling through my Steam Library deciding what to play — a delightfully annoying problem to have huh?

    Valve produce updates to Proton constantly to improve compatibility, with over 300 revisions to the main changelog (although some a minor text corrections) it’s clear to see how much work goes into it.


    The original article contains 1,145 words, the summary contains 169 words. Saved 85%. I’m a bot and I’m open source!

    • ColeSloth
      link
      fedilink
      arrow-up
      6
      ·
      1 year ago

      So glad the Steam Deck has been an awesome powerhouse in giving valve reason to continue this push.