No I mean that exactly the same inputs on the same seed with same class have the same results (moving, attacking, alchemy, giving talent points…), but that depends pretty much just on how RNG works. Hero’s remains break that a bit, since your last run influences your current one.
Then you have to throw trinkets like Mossy Clump, too. It changes entire floors. Same with Trap Mechanism.
Also, if you spend more time on a floor than other people, more enemies spawn. So the game is not even deterministic in that way without the sundial.
No I mean that exactly the same inputs on the same seed with same class have the same results (moving, attacking, alchemy, giving talent points…), but that depends pretty much just on how RNG works. Hero’s remains break that a bit, since your last run influences your current one.