• 46 Posts
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Joined 11 months ago
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Cake day: July 16th, 2023

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  • It sort of was an intended weakness, but I hadn’t really thought too deeply about how much it in invalidates the ability at certain points in the game.

    I do try to consider challenges a bit, but the game is not balanced around them. 0-chal is the target for game balance.

    I was planning on improving the alchemy UI for desktop/landscape in 2.4 actually, but didn’t end up having time. It’s likely to happen in 2.5.















  • This is something that I’ll likely address over time via balance patches, but the actual balance of something doesn’t always match with player expectations. It’s early so numbers are a bit rough, but so far the mossy clump has a MUCH higher success rate than the parchment scrap, likely because of all the extra seeds and dew it can generate. Rather than assuming what’s best, I prefer to get some data in and balance against that and player feedback.