• Ah. The ARMA method of dealing with cheaters and pirates by turning them into a random animal that can’t use guns.

    I approve as long as it’s not broken like it was in ARMA and triggers even if you’re not cheating with a legit copy of the game.

    • Riven@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      9
      ·
      1 day ago

      That’s sorta a given for games in alpha. It would be weird to code an extreme anti cheat when you don’t have any of the gameplay systems even set in stone and tons of things can still change. A basic one works fine for now.

      • unexposedhazard
        link
        fedilink
        arrow-up
        5
        arrow-down
        1
        ·
        24 hours ago

        There is no functional anti cheat system. Its an inherently unsolveable problem as long as there are private computers that are not under full company/state surveillance. This is what consoles try to be but those suck ass.

          • unexposedhazard
            link
            fedilink
            arrow-up
            2
            ·
            14 hours ago

            Explain. Throwing money at an unfixable problem doesnt magically make it fixable. Any conceivable piece of anticheat software or hardware can be circumvented as long as it is running clientside.

            Even if you fully controlled the computer running the game, there are already external cheat system that use the video output to give you aimlock by taking control over the input devices.