• Fisch
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    2 months ago

    That looks really awesome. Would be interesting to know the performance impact of this in comparison to the traditional approach and whether that impact makes it worth it to use it in any type of game or just in games where the ocean is a central part.

    • leftytighty@slrpnk.net
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      2 months ago

      The link goes into discussion of complexity and parallelism advantages of this approach. That implies that it could be faster

  • fjordbasa@lemmy.world
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    2 months ago

    For anyone else very confused by their lemmy client not showing a title or seeing title simply stating “godot ocean waves”:

    An open ocean rendering experiment in the Godot Engine utilizing the inverse Fourier transform of directional ocean-wave spectra for wave generation. A concise set of parameters is exposed, allowing for scriptable, real-time modification of wave properties to emulate a wide-variety of ocean-wave environments.

    • Jeena@piefed.jeena.netOP
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      2 months ago

      It seems that while copying the title I copied a tab \t at the beginning of the title and that seemed to have confused some clients.

  • mox@lemmy.sdf.org
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    2 months ago

    I continue to be impressed by how far we’ve come in algorithmically imitating forces of nature. If you like this stuff, have a look at the EmberGen demo clips

  • Retiring@lemmy.ml
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    2 months ago

    Are we really at that point, where people in here don’t even bother with a title for their lazy ass post anymore?

      • Darkenfolk@dormi.zone
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        2 months ago

        I mean those are at least real posts with a title and text in the body.

        This is just a link that got dumped without any context.

          • Darkenfolk@dormi.zone
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            2 months ago

            it’s technically a link aggregator yes.

            In practice it’s more of a discussion platform or forum, with the accompanying expectations of having readily available content or at least a description of said content.

          • Darkenfolk@dormi.zone
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            2 months ago

            I can’t imagine that anybody has a use for this to begin with. There is literally nothing to tell us what it is.

            There is no title and no content. Not even a brief description telling the reader what it is they are looking at.

            • CheesyFox@lemmy.sdf.org
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              2 months ago
              1. The title literally tells everything about what it is
              2. If you’re still not getting what it is, then click on the effng link dude, it’s github, it won’t bite you
              3. Godot is quite mainstream, and there’s a non-zere chance somebody will need it. I myself, even tho i’m not using godot, am still interested in this repo, because cg is kinda my hobby, and i like to grasp how things like these are made.

              You just sound like a grumpy old man. “What!? An actual technology in my !technology@lemmy.world !? Outrageous! Back in my day we threw rocks at stuff like that!”

              • Darkenfolk@dormi.zone
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                2 months ago
                1. There is literally not a title.
                2. That’s exactly the issue I have with it, my point is that a post should contain information on the topic upfront. I don’t want to get linked through to all kinds of websites just too maybe read something that I might find interesting.
                3. I’ve honestly never heard of Godot, the last time I screwed around with game development was when flash was widely used and that 2d rpg engine with cookie cutter assets, but I was actually commenting more on the usefulness of this post.

                Your finishing comment just shows that you didn’t understand the issues I had with the post to begin with. But that’s just probably a communication issue, I might’ve not been as clear as I could be.

                • CheesyFox@lemmy.sdf.org
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                  2 months ago

                  ??? What’s this then?

                  Second one is a skill issue to me. There, like, half of the posts are just a link to an article on another site. If you’re not interested in the information you see, that’s your problem. Go read something else, there’s plenty of sites on the web.

                  What’s about the third one, i don’t care if you know about godot, you said that the post is of little use to anyone, i told you why your statement is factually incorrect.

                  I understood perfectly what you’ve tried to say. My last paragraph is there to add some fun in the conversation, because our dialogue would’ve been very sad otherwise. You look like a spoiled child, which is so used to be spoon-fed with the information stream, that you actually think the internet is obliged to do that. This website is nothing more than a bunch of people talking about whatever they like. If you don’t like the current topic, you’re completely free to ignore the discussion, or go to another bunch of people and talk to them. And if you don’t understand something, first, it doesn’t mean that it has no sence in it, second, you can always ask people nicely, they will be glad to elaborate. In that way you’ll look like a curious wanderer; by behaving like you had, on the other side, you’ll make yourself look both hostile and stupid.

        • umbrella@lemmy.ml
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          2 months ago

          is your lemmy client working right? it should look right from the web app.

          • Retiring@lemmy.ml
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            2 months ago

            It probably isn’t. The webview grabs the title directly from github. Thanks

    • Buffalox@lemmy.world
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      2 months ago

      Your lemmy client may be buggy, because there is a titel. Why you don’t see it IDK.
      The title reads: “FFT-based ocean-wave rendering, implemented in Godot”