One way to breathe a new life into multiplayer shooters could be removing any guns from healers.

Make them potent, but vulnerable!

Why is it important:

  • Players that don’t like shooting, but love teamwork would finally be represented (yes, I’m speaking of your girlfriend!)
  • Having to protect healers would benefit more organized teams, rewarding teamwork
  • Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer

What might need to be tweaked:

  • Healers should be made into the only revivors, and we should either punish death more (which we’d better be careful of if that’s a dynamic game) or give buffs on revival
  • Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior’s Speed in Apex Legends)
  • Team compositions should accommodate for several healers as to not introduce a single point of failure

Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone’s roles.

  • Rhoeri@lemmy.world
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    10 hours ago

    Was with you until you thought you were speaking of my girlfriend being a support role.

    Dude, I’d be willing to bet she’d eat your lunch in a multiplayer shooter.

    Maybe lose the sexist shit and I’d say you’ve got something here!

    • Allero@lemmy.todayOP
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      2 hours ago

      Sorry if this sounded offensive, I thought it could be a light pun. My apologies.

      In any case, I know plenty of girls that would absolutely kick my ass in shooters and that actively take offensive roles. I never meant to say all girls are opposed to taking a gun!