ByteOnBikes@slrpnk.net to Games@lemmy.worldEnglish · 17 days agoStar Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'wccftech.comexternal-linkmessage-square166fedilinkarrow-up1449arrow-down116cross-posted to: gaming@lemmy.world
arrow-up1433arrow-down1external-linkStar Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'wccftech.comByteOnBikes@slrpnk.net to Games@lemmy.worldEnglish · 17 days agomessage-square166fedilinkcross-posted to: gaming@lemmy.world
minus-squareperslue@lemmy.calinkfedilinkEnglisharrow-up11arrow-down5·17 days agoAfter 10 years they increased the per server population from 50 to 100, but don’t worry server messing soon TM. So no.
minus-squarelimitedduck@awful.systemslinkfedilinkEnglisharrow-up12·16 days agoMeshing tests have gone up to 2000 and the shards that were left on overnight were 300-500. The current evocati build of 4.0 has meshing enabled, just limited to 100 for now
After 10 years they increased the per server population from 50 to 100, but don’t worry server messing soon TM.
So no.
Meshing tests have gone up to 2000 and the shards that were left on overnight were 300-500. The current evocati build of 4.0 has meshing enabled, just limited to 100 for now