nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 month agoGabe Newell says no-one in the industry thought Steam would work as a distribution platform—'I'm not talking about 1 or 2 people, I mean like 99%'www.pcgamer.comexternal-linkmessage-square95fedilinkarrow-up1436arrow-down112cross-posted to: steamdeck@lemmit.onlinepcgaming@lemmy.ca
arrow-up1424arrow-down1external-linkGabe Newell says no-one in the industry thought Steam would work as a distribution platform—'I'm not talking about 1 or 2 people, I mean like 99%'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 month agomessage-square95fedilinkcross-posted to: steamdeck@lemmit.onlinepcgaming@lemmy.ca
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up1·1 month agoAh, I never knew that. But even that was a callback to them using a very similar trick in the old MSX games as anti-piracy. (Meryl, btw.)
minus-squareColeSlothlinkfedilinkEnglisharrow-up1·1 month agoYeah. In metal gear 2 it was like a requirement that you had the instruction book. But I really don’t think it was a piracy thing. I believe they just wanted to be a bit clever with their gameplay. MGS is really just MG2 with a bigger budget.
Ah, I never knew that. But even that was a callback to them using a very similar trick in the old MSX games as anti-piracy. (Meryl, btw.)
Yeah. In metal gear 2 it was like a requirement that you had the instruction book. But I really don’t think it was a piracy thing. I believe they just wanted to be a bit clever with their gameplay. MGS is really just MG2 with a bigger budget.