Your exactly right. If graphic quality stood still for a couple years, Ray tracing speed would catch up and be on parity. We keep pushing more polygons and other things that keep putting ray tracing behind a bit.
That’s kind of why it started to become feasible, right? Graphics quality has only incrementally improved over the last decade or so, vs geometrically improving in decades past
Your exactly right. If graphic quality stood still for a couple years, Ray tracing speed would catch up and be on parity. We keep pushing more polygons and other things that keep putting ray tracing behind a bit.
That’s kind of why it started to become feasible, right? Graphics quality has only incrementally improved over the last decade or so, vs geometrically improving in decades past