• Gerudo@lemm.ee
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    10 hours ago

    Your exactly right. If graphic quality stood still for a couple years, Ray tracing speed would catch up and be on parity. We keep pushing more polygons and other things that keep putting ray tracing behind a bit.

    • entropicdrift@lemmy.sdf.org
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      2 hours ago

      That’s kind of why it started to become feasible, right? Graphics quality has only incrementally improved over the last decade or so, vs geometrically improving in decades past