IMO, it does. Awards showcase and highlight ‘best of’ games, but what’s the point of highlighting a game that is inaccessible to a significant portion of the gaming community? You could potentially make the argument that their purpose is more towards recognising the efforts and success of the devs, but that’s not the aspect of awards that are being discussed in this context.
I feel that making a game exclusive can sometimes make better games, because you’re making one game instead of 2 or 3. Even with games that are on multiple systems, one version always ends up being “the definitive”, and the other versions are not up to the same standard because they’re put out just to appeal to a wider audience. Focusing on one system let’s you put everything into making your game great instead of making it accessible.
That may have been true a decade ago, but nowadays unless you’re trying to squeeze out top-tier graphics performance (which isn’t the case with this game) you only need to worry about the control scheme. The code can be compiled for multiple platforms.
Have you played Astro Bot? It’s phenomenal. It is the best non-Mario 3D platformer ever made. And possibly in the Top 3 if you include Mario.
And also a PS5 exclusive. Eww
That has no relevance to how good and deserving of an award it is.
IMO, it does. Awards showcase and highlight ‘best of’ games, but what’s the point of highlighting a game that is inaccessible to a significant portion of the gaming community? You could potentially make the argument that their purpose is more towards recognising the efforts and success of the devs, but that’s not the aspect of awards that are being discussed in this context.
I feel that making a game exclusive can sometimes make better games, because you’re making one game instead of 2 or 3. Even with games that are on multiple systems, one version always ends up being “the definitive”, and the other versions are not up to the same standard because they’re put out just to appeal to a wider audience. Focusing on one system let’s you put everything into making your game great instead of making it accessible.
That may have been true a decade ago, but nowadays unless you’re trying to squeeze out top-tier graphics performance (which isn’t the case with this game) you only need to worry about the control scheme. The code can be compiled for multiple platforms.