- cross-posted to:
- gaming@beehaw.org
- games@hexbear.net
- cross-posted to:
- gaming@beehaw.org
- games@hexbear.net
So, uh, Chinese Room. Think they’re the walking sim guys. Vibe looks different to the first one, less gothic punk and more succulent goth mommy. Not sure how I feel about it. Guess I’ll wait for vertical slices.
succulent goth mommy
I fail to understand what could be amiss with this, then.
Man the original Bloodlines, even though I never got around finishing it, was such a unique game. Deb of the night, the city, the hotel mission, twins from that club, general atmosphere… an all around great game (I am aware of quality being sub par during the later parts of the game).
BL 2 looked janky as hell, to a point I think everyone was clear it would flop. I pretty much completely forgot about that game. Just read this morning that they’ve switched devs.
Not only the quality of the late game in the original. But I remember really liking how combat was only one option and you could talk your way through most situations if you wanted or use stealth or some other option. Until a certain point in the game and it was like I had built my character around this aspect and all of a sudden in the late missions combat was the only option and I was just getting slaughtered and giving up.
Yeah im sims seem to run into this problem a lot. Deus Ex (the latest one I think) had this too. Dishonored as well.
I can’t wait for the sequel to a beloved RPG to be made by
checks notes
the company that only made walking sims then got all their employees fired and since then only made a single mobile game
Please don’t be first person only.
Agree. I also need to see something about RP. Combat could be fun but it won’t make me go for another run.