Hey folks, apologies for the delay on new Cleric content so far, but the Paladin subclass is almost ready to release to beta.

The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor. In addition to the four new spells below, they also get empowered versions of holy weapon and holy ward!

(Image Description: An interface screenshot showing a brief description of each of the Paladins four spells: “Smite: The Paladin infuses a melee strike with righteous destructive power.” “Lay on Hands: The Paladin channels holy energy through their hands, healing or protecting whatever they touch.” “Aura of Protection: The Paladin begins radiating protective energy for 20 turns.” “Wall of Light: The Paladin creates a wall of solid light directly in front of themselves that’s 1 tile thick, 7 tiles wide, and lasts for 20 turns.”)

  • Pickyfan@lemmy.world
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    1 year ago

    These look interesting, can’t wait to try them out

    I can already tell that shenanigans will happen with the wall ability. Love it

      • 00-Evan@lemmy.worldOPM
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        1 year ago

        It will! The wall will attempt to push back any creature that would otherwise end up inside of it. This can be used to chasm kill.

  • Vencedor@lemmy.world
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    1 year ago

    Will you be able to use the wall on a closed space, where the wall doesn’t have the space to extend entirely? (at the expense of wall tiles)

    • 00-Evan@lemmy.worldOPM
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      1 year ago

      Yes, I’m still deciding on specific behavior for enemies that get trapped in the wall though. It’s worth noting that the walls max size is 3/5/7 depending on talent points spent.