• Viri4thus@feddit.org
    link
    fedilink
    arrow-up
    2
    arrow-down
    1
    ·
    edit-2
    5 hours ago

    Everybody can customize it, but nobody does, that’s my point.

    Literally this week

    What? How is it doint that? Also, why is DLSS the reason for blurry images, but FSR is better?

    just one of the many games where the implementation was shit. FSR is better because it’s free and open

    What are you even talking about?

    Sauce

    Sauce 2

    Sauce 3

    Nvidia has been further weaponising the patent system with great success by offering grants to grad unis under the condition the IP is the sole property of NVIDIA. They have completely hobbled the competitive environment around parallel processing making it almost impossible for non juggernauts to enter the fray.

    It looks like you’ve already joined the fanboy war on the side of AMD

    I’m fanboying for FOSS, open software and open standards that foster competition and new ideas.

    Almost, every single game made with NV support has been plagued by performance issues. That’s before we mention their recent app which is problematic.

    They hold a monopoly and are antithetical to FOSS despite the latest push motivated by propelling AI deployment on consumer desktop linux to increase sales.

    Perhaps you should re-examine why you’re so antithetical to criticism of NVIDIA, maybe you merged your definition of self with the brand and that’s you react so emotionally when someone points out how detrimental of an organisation NVIDIA is.

    • Poopfeast420
      link
      fedilink
      arrow-up
      4
      ·
      4 hours ago

      Literally this week

      So you don’t get what I meant, ok. You can mod DLSS into games that don’t support it, that doesn’t mean it’s customizable. I was talking about the actual FSR upscaling implementation. Basically, no one cares that FSR is open source because no devs are putting any work into it to make it better. So in practice, this isn’t a positive.

      just one of the many games where the implementation was shit. FSR is better because it’s free and open

      Like I said, FSR being open source doesn’t mean anything, because nobody is working on it, AMD included. FSR in Dead Space was a blurry mess, so by your logic it’s garbage.

      I’m fanboying for FOSS, open software and open standards that foster competition and new ideas.

      In theory yes, but not how AMD is doing it. When they try to catch up with NVIDIA tech, they do the bare minimum and hope someone else finishes the work, which doesn’t work.

      That’s before we mention their recent app which is problematic.

      Does that mean AMD is terrible, because they had problems with their drivers? Or when Adrenalin causes problems?

      Almost, every single game made with NV support has been plagued by performance issues.

      Got any examples, that are NVIDIAs fault? I remember the Tessellation stuff in Crysis. Anything more recent, that isn’t just game runs bad, so it must be NVIDIAs fault?

      Perhaps you should re-examine why you’re so antithetical to criticism of NVIDIA, maybe you merged your definition of self with the brand and that’s you react so emotionally when someone points out how detrimental of an organisation NVIDIA is.

      I’m not against criticism of NVIDIA. I’m against baseless accusations, that are often just conspiracy theories, without any evidence. It mostly just comes down to NVIDIA bad.

      That’s why I’m saying you are an AMD fanboy. A lot of the examples you mentioned can also apply to AMD, but you just ignore them, and it doesn’t matter to you. AMD supports FOSS, so they can’t do wrong and are the good guys.

      • Viri4thus@feddit.org
        link
        fedilink
        arrow-up
        1
        ·
        46 minutes ago

        So you don’t get what I meant, ok. You can mod DLSS into games that don’t support it, that doesn’t mean it’s customizable. I was talking about the actual FSR upscaling implementation. Basically, no one cares that FSR is open source because no devs are putting any work into it to make it better. So in practice, this isn’t a positive.

        Here go to forks then commits and you’ll see a wide community including non AMD staff.

        Like I said, FSR being open source doesn’t mean anything, because nobody is working on it, AMD included. FSR in Dead Space was a blurry mess, so by your logic it’s garbage.

        Yes, t’was trash in Dead Space, however, it’s free so it cost me nothing to have trash rather than a kidney.

        In theory yes, but not how AMD is doing it. When they try to catch up with NVIDIA tech, they do the bare minimum and hope someone else finishes the work, which doesn’t work.

        TressFX and several other tech has been open and industry leadig. Apple’s Metal, DX12 and Vulkan itself benefited from AMD’s push for mantle by the BF4 release. People have a convenient habit to forget the FOSS initiatives that end up resulting in pearls like proton, DxVK, et al.

        Does that mean AMD is terrible, because they had problems with their drivers? Or when Adrenalin causes problems?

        Dunno, using FOSS drivers. How’s Noveau doing with the 5xxx series? Regarding adrenalin poblems, fuck ye it makes AMD terrible, people paid a butload of cash for hardware that doesn’t do what was advertised. Same for NVIDIA or Intel.

        Got any examples, that are NVIDIAs fault? I remember the Tessellation stuff in Crysis. Anything more recent, that isn’t just game runs bad, so it must be NVIDIAs fault?

        Partners

        Devs

        Partners

        I’m also happy you chose to ignore the EU anticompetitive suit that is ongoing and I referenced (that one goes beyond AI and includes bundling of technologies).

        Naturally that would defeat your entire attempt at arguing I’m an AMD fanboy thus jeopardising your “ironclad” protection of the self identification with NVIDIA.