• Vent@lemm.ee
    link
    fedilink
    English
    arrow-up
    32
    arrow-down
    5
    ·
    3 days ago

    Hence why nobody should ever buy the digital-only edition of a console. You buy like one used game and make the money back. Then, you can sell that game once you’re done and turn a profit over digital-only.

    • Coelacanth@feddit.nu
      link
      fedilink
      English
      arrow-up
      16
      ·
      3 days ago

      Honestly? It’s been probably a decade-and-a-half since the last time I bought a physical game, and I don’t exactly miss it. I lived through the era of having cubic metres of space taken up by discs and boxes of games that you finished once but don’t really want to get rid of since you liked them and might want to revisit them. I lived through scratched discs and reading errors crashing the game mid session or preventing installation altogether. Having a digital games library is just magnitudes more convenient in practice, and I don’t mind paying for that. Especially since I buy 90% of my games on big GOG/Steam sales anyway.

      • Vent@lemm.ee
        link
        fedilink
        English
        arrow-up
        10
        arrow-down
        2
        ·
        3 days ago

        Sure, but this is specifically about consoles. They don’t have the same open market that PC digital games have so the only way to not be price gouged is buying physical.

        Bluray is extremely scratch resistant. I’m sure there are extreme cases, but scratched disks haven’t been a problem for 15+ years.

        • BorgDrone@lemmy.one
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          1
          ·
          3 days ago

          PC games don’t have an open market in the way you think.

          The reason digital console games are more expensive than physical is precisely because physical console games are still a thing. Digital prices are kept high to not piss off the physical stores. If digital was cheaper then the brick and mortar stores would sell way less games. Shelf space in stores is limited and if they don’t sell enough games they rather use that space for something more profitable. As such, lowering digital prices would effectively end physical game sales.

          Once you take physical sales out of the equation digital prices will drop. The fact digital PC games are so much cheaper proves this.

          • llii
            link
            fedilink
            English
            arrow-up
            6
            arrow-down
            1
            ·
            3 days ago

            Once you take physical sales out of the equation digital prices will drop.

            You don’t really believe that, do you? Why would a for-profit company would ever lower the prices if it wasn’t absolutely necessary?

            • BorgDrone@lemmy.one
              link
              fedilink
              English
              arrow-up
              4
              ·
              3 days ago

              You don’t have to believe me, just look at the price for PC games which are already digital-only.

              • llii
                link
                fedilink
                English
                arrow-up
                2
                ·
                2 days ago

                I bought resident evil code in the box PC because it was cheaper that directly on steam.

          • Vent@lemm.ee
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            3 days ago

            Why would Sony care about GameStop’s share price? Physical stores already are using the shelf space for more profitable things. GameStop’s shelf space is like 90% not-games now, plus they’re closing down tons of physical locations to focus on online sales.

            Physical games still exist because they’d lose too many sales if they exclusively sold digital games. Otherwise, they’d happily stop selling physical games since they make less money for every physical game sold. Money gained from digital-only sales is less than money lost from pissed off customers not buying your console or games at all, so they keep physical games.

            PC is not cheaper because there are no physical games, lol. How would less options and less competition lower prices? PC is cheaper because nobody has a monopoly on digital games so stores need to run sales to attract customers. This article is literally about Sony restricting digital sales to their own store so they can have a monopoly and artificially raise prices.

            • llii
              link
              fedilink
              English
              arrow-up
              2
              ·
              3 days ago

              PC is not cheaper because there are no physical games, lol. How would less options and less competition lower prices? PC is cheaper because nobody has a monopoly on digital games so stores need to run sales to attract customers.

              Exactly. That’s why I personally don’t mind buying digital games on PC, because the PC is an open platform. If Valve decides to drop the ball and sell every game for double the price or something, I can still get and copy games via other means on my Steam Deck. If Sony decides they double the price, you’re out of luck.

              • BorgDrone@lemmy.one
                link
                fedilink
                English
                arrow-up
                1
                ·
                2 days ago

                Exactly. That’s why I personally don’t mind buying digital games on PC, because the PC is an open platform. If Valve decides to drop the ball and sell every game for double the price or something, I can still get and copy games via other means on my Steam Deck

                That’s not how it works at all. Valve doesn’t set the prices in their store, the publishers do. Valve just takes a cut of whatever the publisher decides to charge. If a publisher for a game decides to double the price for a game, why would they do so only on Steam and not on every other store that game is sold?

                • llii
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  ·
                  2 days ago

                  It was just an example. If they only allow publishers to publish racing games from now on or whatever, you have a choice to run other software on your hardware. A console is locked down, it’s a brick if the manufacturer want it to be.

            • BorgDrone@lemmy.one
              link
              fedilink
              English
              arrow-up
              1
              ·
              2 days ago

              Why would Sony care about GameStop’s share price?

              They don’t. They care about their games being on the shelves because that’s where grandma is going to pick up a game for Billy’s birthday.

              PC is cheaper because nobody has a monopoly on digital games so stores need to run sales to attract customers.

              PSN has sales just like the stores for PC games, there’s no difference there. The difference is that the non-sale price on PC is lower.

              You also seem to be under the impression that digital stores work like physical ones, where the store buys their wares from a distributer and then decides at what price to sell it to the consumer, maybe even at a loss when they want to clear inventory. This is not how digital sales work.

              Digital stores operate according to what’s known as the ‘agency model’. They don’t set the price of the products, they just take a cut of the sale. The prices are set by the publishers. Even sales work that way, the stores don’t determine the sales price, instead they go to the publishers and say “we’re going to do a sales event, want to join in?”.

              For each individual game, the publisher of that game has a monopoly. There is absolutely zero competition between stores on individual games because they do not have any control over the pricing of games in the first place. The publisher set the price for each store.

    • BorgDrone@lemmy.one
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      1
      ·
      3 days ago

      I bought a digital-only PS5 because I know I will never buy a physical game. I bought a handful of physical games for my PS4 and I still regret it.

      I gladly trade time and convenience for a little extra money.

      • llii
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 days ago

        for a little extra money

        Won’t be “little” for long.

    • HurlingDurling@lemm.ee
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      3 days ago

      I still remember when AAA games where $30 and that cost included the disk and case, sure inflation is a thing but with digital only these games still should be cheaper, not the same or more expensive than a physical copy.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 day ago

        For the longest time, they couldn’t undercut physical MSRP with digital MSRP because they didn’t want to upset Walmart and have them stop stocking their wares.

      • IMALlama@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 days ago

        I started buying games after buying myself an OG play station. Even back then, I remember $40 and even $50 MSRP game prices. Their greatest hits line was discounted to $20. Final Fantasy 7, which remains an all time favorite of mine, was $50 at launch.

        Their greatest hits line was generally priced at $20, which offered a way of discounting games after launch. IMO man games in Steam follow a similar pricing strategy these days - high launch prices with discounts later.

        Note that I’m not advocating for the digital only model. Not being able to sell your games again is super lame.

    • taladar@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      3
      ·
      3 days ago

      From the perspective of a PC owner you sound like you are stuck in the 90s or early 2000s, back when you needed extra shelf space for physical game boxes at home.

      • Vent@lemm.ee
        link
        fedilink
        English
        arrow-up
        8
        arrow-down
        3
        ·
        edit-2
        3 days ago

        Lmao. I primarily game on PC. I own hundreds of digital games. Even with it’s superior sales and open market, PC struggles to beat buying a used game from marketplace or ebay.

        Also, are you seriously dissing physical media? The benefits of actually owning something cannot be overstated. Even with Steam, you’re technically just buying a revokable license to play a game. Physical media can not be revoked, it can be resold/shared, and it works offline. See: the recent PSN outage where people were locked out of their digital games for a few days.

        Plus, having a physical collection is just plain fuckin cool.

          • Aceticon@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            2 days ago

            Sorta.

            The legislation that applies to physical copies of copyrighted materials is different and comes from the time when the only physical copies of copyrighted materials were paper books.

            Whilst strictly speaking you are buying a license for both, for physical media it’s quite a different format of license with quite different conditions than for digital media.

            The physical media license is implicit, standardized (the same no matter where you buy the media, the publisher or even the game) and associated with the media (i.e. ownership of the media means having the license) which means that it’s transferable without requiring a 3rd party intermediary (transfering ownership of the physical media means transfering the license that is associated with it).

            Digital games licenses, on the other hand, are not standardized and vary from store to store, publisher to publisher and/or even game to game (the usual is to have to accept the terms the store presents you, which are not at all an industry standard set of contract terms, much less a legal standard, and to properly judge them one would require legal help). They’re all very explicitly personal (associated with the buyer) and them having or not any of the buyer rights one has in the implicit license of the physical media, is a crapshoot (generally each store has it’s own unique licensing agreements, with sometimes unique elements for certain publishers or games). Most notably, it’s very rare for them to be transmissible (it hugelly depends on the store) and even then it requires a 3rd party to approve it (generally the store). As far as I know, there is no consumer license for games digital media which has the same or more rights for the consumer than the implicity license for physical media and only commercial licenses (which cost thousands of dollars) will give you more rights than that.

            Things like EULAs are pseudo-legal attempts at circunventing the implicit license of physical media, which is why they’re not valid in most countries (they’re deemed a one-sided attempts at forcing a change of the implicit contract terms of the sale, after the sale has been concluded, and hence have explicitly been judged as having no contractual force whenever those things went to court in most of the World).