• FauxLiving@lemmy.world
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    1 day ago

    The biggest tell is at 0:21.

    You see the badge flying around as a physics object and then, when the animation stops the left side part of the necklace “resets” and slides up on the bots neck despite that being like a ball suddenly deciding to go from a rest to rolling up hill.

    It looks like it went from being rendered as a physics object to slowing down enough that it returned to being a regular object attached to the model’s rigging .

    • Communist@lemmy.frozeninferno.xyz
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      17 hours ago

      I don’t see the movement with the badge you’re describing, can you screenshot it for me? It looks normal to my untrained eye and I’d like to get better at spotting fakes

    • multiplewolves@lemmy.world
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      7 hours ago

      The badge, the soft landings, and the seams in the concrete blipping in and out were the biggest factors for me.

      Edit for downvoter: Watch nothing but the concrete for the whole video. I think the badge moved too perfectly and the landings didn’t seem to reflect physics, but the jitter on the concrete rendering is beyond unrealistic.