You see the badge flying around as a physics object and then, when the animation stops the left side part of the necklace “resets” and slides up on the bots neck despite that being like a ball suddenly deciding to go from a rest to rolling up hill.
It looks like it went from being rendered as a physics object to slowing down enough that it returned to being a regular object attached to the model’s rigging .
I don’t see the movement with the badge you’re describing, can you screenshot it for me? It looks normal to my untrained eye and I’d like to get better at spotting fakes
The badge, the soft landings, and the seams in the concrete blipping in and out were the biggest factors for me.
Edit for downvoter: Watch nothing but the concrete for the whole video. I think the badge moved too perfectly and the landings didn’t seem to reflect physics, but the jitter on the concrete rendering is beyond unrealistic.
The biggest tell is at 0:21.
You see the badge flying around as a physics object and then, when the animation stops the left side part of the necklace “resets” and slides up on the bots neck despite that being like a ball suddenly deciding to go from a rest to rolling up hill.
It looks like it went from being rendered as a physics object to slowing down enough that it returned to being a regular object attached to the model’s rigging .
I don’t see the movement with the badge you’re describing, can you screenshot it for me? It looks normal to my untrained eye and I’d like to get better at spotting fakes
The badge, the soft landings, and the seams in the concrete blipping in and out were the biggest factors for me.
Edit for downvoter: Watch nothing but the concrete for the whole video. I think the badge moved too perfectly and the landings didn’t seem to reflect physics, but the jitter on the concrete rendering is beyond unrealistic.