alphacyberranger@lemmy.world to Programmer Humor@programming.devEnglish · 2 年前It's a mass extinction eventlemmy.worldimagemessage-square118linkfedilinkarrow-up1561arrow-down1145
arrow-up1416arrow-down1imageIt's a mass extinction eventlemmy.worldalphacyberranger@lemmy.world to Programmer Humor@programming.devEnglish · 2 年前message-square118linkfedilink
minus-squareHolyDuckTurtle@kbin.sociallinkfedilinkarrow-up11arrow-down1·2 年前I hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.
minus-squarejmcslinkfedilinkarrow-up23·2 年前C# is technically faster, but according to one of the cassette beasts’ co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
minus-squareAshLassay@kbin.sociallinkfedilinkarrow-up6·edit-22 年前Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET
I hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.
C# is technically faster, but according to one of the cassette beasts’ co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET