@basxto
I’m not entirely sure that that’s how it works, cause if it is my GOG copy of hollow knight has quite a lot more DRM than is normally accepted of that platform by their users
Well it sounds a lot like they’ll track it with the engine and then send bills to the developer. That’s also not DRM if they collect usage data.
How is an install defined?
An install is defined as the installation and initialization of a project on an end user’s device.
How is Unity collecting the number of installs?
We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.
@basxto
“Estimate” sounds an awful lot to me like they are making the numbers up, I’ll be it with whatever information steam, gog, and the rest give them
Does that make sense to me as something a sensible company would do? No but this whole thing is a bit nonsensical if you ask me
@basxto
I’m not entirely sure that that’s how it works, cause if it is my GOG copy of hollow knight has quite a lot more DRM than is normally accepted of that platform by their users
Well it sounds a lot like they’ll track it with the engine and then send bills to the developer. That’s also not DRM if they collect usage data.
https://unity.com/pricing-updates#unity-runtime-fee
@basxto
“Estimate” sounds an awful lot to me like they are making the numbers up, I’ll be it with whatever information steam, gog, and the rest give them
Does that make sense to me as something a sensible company would do? No but this whole thing is a bit nonsensical if you ask me