More than six years after it was first teased, Legacy, the ironically-titled new game from once-legendary designer Peter Molyneux, finally has a release date. The blockchain-based business simulator developed by Molyneux’s 22 Cans studio is set to go live on October 26.

“Legacy will be seamlessly integrated with GalaChain, providing smooth and secure gameplay backed by a games-first blockchain that allows real ownership and real rewards,” publisher Gala Games said. "This includes the ability to bridge items to and from Ethereum for trade on secondary markets like OpenSea.

“Ownership and creativity take center stage as you get the chance to build and manage your business on your very own land!”

Molyneux was a true force in the early days of the videogame industry, with groundbreaking games including Populous—the great-granddaddy of the “god game” genre—Syndicate, Theme Park, Magic Carpet, and Dungeon Keeper to his credit. His run continued through the turn of millennium with Black & White and Fable.

It all took a sharp downturn when he left Lionhead in 2012 to found a new studio and launch Curiosity, a community-driven game/competition about chipping away at a giant cube which ultimately proved to be one of the most ridiculously overhyped projects of all time. That spilled over into genuine ugliness when the prize for winning Curiosity turned out to be “godhood” in Molyneux’s next game, Godus, which turned out to be a complete bust—neither the game nor the prize were ever fully delivered.

(Curiosity did give us this absolute banger of a headline, though, so it wasn’t a total loss.)

    • happybadger [he/him]@hexbear.netOP
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      1 year ago

      It was fantastic. Underdelivered on his promises, but to that point I think the only other RPGs that had engrossed me as much were Oblivion/Morrowind and Ocarina of Time/Majora’s Mask. Black and White 2 was also a genuinely good game from someone I wouldn’t trust sell me bread without it being full of sawdust.

    • UlyssesT [he/him]@hexbear.net
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      1 year ago

      It obscenely overpromised on what it would actually be, but at least it was playable and enjoyable for some.

      The sequel with the conveniently-moved-goalposts to make sure that a bad ending always happens unless you do sufficient capitalism to the kingdom and make enough stonks-up to stop the big evil thing (the price tag for the good ending is set deliberately out of reach and keeps rising no matter how many non-evil actions are done, just to make sure the le morally grey sermon is delivered properly) was fucking silly.

      • CatoPosting [comrade/them, he/him]@hexbear.net
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        1 year ago

        I think that’s Fable 3, 2 just either killed your wife and dog or all the townspeople.

        Beyond that, true, though I liked that you could easily get there by being a king that guitar hero’d around the kingdom to buy all the houses and lower their rents while raising the rents on businesses.

        Out of sheer bullheadedness I’ve gotten the very good ending in a save where I immediately lowered all working class rents to the minimum, lowered poor shops and middle class homes somewhat, and raised the riches rents as high as possible.

    • It was a pretty good game. The issue was that Molyneux iwas always in interviews before his games came out just wildly making up features for the game off the top of his head. So what was delivered was not even close to what he was promising