@deinol@Pteryx@diyrpg.org@copacetic I’d consider the prestige class focus to be more of a mistake, and the base class focus a better idea. Prestige classes as the primary means of large-scale customization warped 3.x play; meanwhile, more base classes and freer multiclassing (the latter of which the author also criticized) meant it was easier to realize different concepts without having to bend over backwards.
Most of the prestige classes might have one or two interesting features at most and I couldn’t see the point of building toward them. Though it rarely mattered, since games I played in didn’t often get high enough level to take prestige.
@deinol @Pteryx@diyrpg.org @copacetic I’d consider the prestige class focus to be more of a mistake, and the base class focus a better idea. Prestige classes as the primary means of large-scale customization warped 3.x play; meanwhile, more base classes and freer multiclassing (the latter of which the author also criticized) meant it was easier to realize different concepts without having to bend over backwards.
@pteryx @deinol @Pteryx@diyrpg.org @copacetic
I was a big fan of multiclassing in 3.x to get the type of character I envisioned.
Most of the prestige classes might have one or two interesting features at most and I couldn’t see the point of building toward them. Though it rarely mattered, since games I played in didn’t often get high enough level to take prestige.
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