• Butterbee (She/Her)@beehaw.org
    link
    fedilink
    arrow-up
    10
    ·
    1 year ago

    This isn’t surprising. Todd Howard already stated that given the choice between fidelity or framerate they would choose fidelity every time. It’s disappointing that he thinks that’s still what people want in 2023, but it’s not surprising.

      • Luca@lemmy.world
        link
        fedilink
        arrow-up
        12
        ·
        1 year ago

        I find 30 FPS strictly bearable with a controller, unplayable on mouse and keyboard

        • Derproid@beehaw.org
          link
          fedilink
          arrow-up
          2
          ·
          1 year ago

          Yeah 30 to 60 is a big difference. Past 60 things definitely start looking real samey though.

      • Nymphioxetine@beehaw.org
        link
        fedilink
        English
        arrow-up
        6
        ·
        1 year ago

        I wouldn’t say that’s accurate at all. Especially since providing more options to players is never a bad thing, letting them pick performance vs quality.

    • Domiku@beehaw.org
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      At least give a performance/fidelity toggle like many games. Especially with how similar the Xbox architecture is to Windows, I’ve always wondered why devs can’t use some of the same tools to give console players more graphical options.

      • joebobdobbs@compuverse.uk
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        I don’t think I’ve played a native/ported PS5 game yet that didn’t have a toggle. This is an odd choice for sure.

    • maynarkh@feddit.nl
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      This helps the game be better on PC and later consoles. I’m down for it, it’s a welcome decision. And yes, I’m still salty they mixed levitation in Oblivion because of consoles.