- cross-posted to:
- pcgamer@ibbit.at
- cross-posted to:
- pcgamer@ibbit.at
honestly I think specs needed for a lot of new games coming out now are absolutely insane and devs need to go back to working within size and hardware limits.
I don’t need to see every pore and small flick of sweat on a character’s forehead to get enjoyment out of a game. and a game does not need to be 200gb or more for it to be “good”.
a game can be beautiful and optimized well and still engaging and stylized.
Animal Well was one of the best games I ever played and it was 35mb lol. The background image that displays on ps5 when you hover over the game is larger than the file size of the game itself
Gaming developers should be optimizing more often than they are.
Back in my day…
Back in my day Half Life would run on a toaster. Got a PC? It’ll do. Half Life 2 was the same. My PC was woefully outdated, still ran the game well enough.
Back in my day we’d write everything i Assembly and C. Not the fancy C++ of today, the real C, painful, unhelpful C.
Even that they think about this aspect for an Early Access shows again, how awesome the people at Larian are. It is rare to see in gaming, and even in tech, that efficiency gets prioritized, even though it is the smartest thing to do. The last one going crazy into this direction was VALVe with Source engine.
…I hope that they break options out? And maybe offer “full” assets as an optional download?
Optimizing for disk space often means lossy compression, especially for one with as much audio/texture as a Larian RPG. And I don’t want Larian’s great voice acting to be squished too much, and get all crackly like older games. Same with the art.
I imagine it’ll be built upon BG3 engine no? Which I’m pretty sure was built on D:OS2




