So the latest in a growing amount of PSP articles I’ve written is up, this time with the lead dev from ‘Barcode Studia’ about their latest game. This is a small team whose passion is bringing Grand Theft Auto ‘mods’ (I use that term loosely because the work is SO amazing) to the Liberty City Stories engine.
Their latest work is Seen in Liberty City, which brings Grand Theft Auto III to PSP and PPSSPP (the fact a game is being brought to the original PSP hardware so long after release makes me so happy!)

My interview with 1826 covers everything from how their group came together, their games, what was involved in the huge effort of bringing GTA III to the PSP, legal issues that might arise and so on. I’m so happy I got to chat to them about this one, and I hope you enjoy the article!
the PSP was so far ahead of it’s time
I remember my friends just getting their new Razor flip phones and I’d be sitting next to them switching between a triple A game, retro emulators, homebrew, browsing the web, running custom software (hacked psp), listening to music and even making calls and sending texts with the skype app. Needed wifi but it felt like I had a whole laptop in my pocket in an era of still mostly dumb phones.
And it still looks futuristic even today! I love the slim low-profile thumbstick, making it actually travell-y and pocketable (well, depending on your pockets I suppose!). Design-wise its up there in the top three for me!
Lanaaaa!
But… Why?
Are you asking why they’re bringing a game that isn’t available on the PSP, to the PSP?
Changing content, showing missions from different perspectives and giving PSP owners (and those using PPSSPP) a ‘new’ game so long after no games have been released?
On their own time (and dime)?
Try reading my article! It should give you an idea why this is a nice thing to have done :)
seen Liberty in City
2 Liberty 2 City

Libiberty City




