• Jo Miran@lemmy.ml
    link
    fedilink
    arrow-up
    69
    ·
    1 year ago

    Not gonna lie, if you gave me all the features of a modern city builder with 16-bit era graphics, I’d love it.

    • Serinus@lemmy.world
      link
      fedilink
      arrow-up
      33
      arrow-down
      2
      ·
      1 year ago

      It doesn’t need 16-bit graphics. It just needs some semblance of a grid. They need to bring back some of the ease of use that the old sim cities had.

      It shouldn’t be a challenge to get the thing to do what you expect it to do, whether that’s connecting roads or building a bridge.

      • Selmafudd@lemmy.world
        link
        fedilink
        arrow-up
        5
        arrow-down
        1
        ·
        1 year ago

        Yeah honestly it’s like they remove the grid and to make the process convoluted as a way to extend the time required to plan to feel like content… when instead it’s just a fucking waste of time having to lay out roads to space shit out etc

        • grue@lemmy.world
          link
          fedilink
          English
          arrow-up
          16
          ·
          1 year ago

          I’m pretty sure they do it because it’s nice not to be limited to a grid… the only problems are that the geometry tools need to be more sophisticated to deal with the flexibility, and the buildings need to include some that are designed to take advantage of irregular (trapezoidal, triangular, L-shaped, etc.) lots.

          • RGB3x3@lemmy.world
            link
            fedilink
            English
            arrow-up
            7
            ·
            1 year ago

            There needs to be a snap-to-grid option alongside a free draw option. They can certainly implement both.

            It would be so nice just to choose a zone type with an inner road type, then lay a quick grid down, instead of having to lay each piece of road and designate each side section.

            That’s a feature that was around in some of the very early Sim Cities.

    • Perditija@feddit.de
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      I really love Urbek, although it’s not as complex as cs. It focuses more on supply chains, the traffic management is completely nonexistent which makes it pretty easy but good for casual gaming in the evening.

    • CoderKat@lemm.ee
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      edit-2
      1 year ago

      I say not true 16 bit graphics, but rather Stardew Valley style pixel art.

      And maybe add combat. And more choices for what to farm. You know what, just make Stardew Valley 2.

      • Kirby
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        On that note, I’m very exited for Haunted Choclatier