• Lvxferre [he/him]@mander.xyz
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    19 hours ago

    Wow. The example picture alone already shows what’s wrong.

    DLSS off: the background is rainy, the “cigare[ttes]” thing and the delicatessens sign are weathered, there’s some blue plastic in the background, she’s wearing brown, her eyes and lips lack any shine. This scene is clearly representing a tired, weary, “soulless” reality; one you survive but not live, that makes you whisper to yourself “…I’m so bloody tired”…

    DLSS on: throws the mood out of the window by adding OH-SO-SHINY!!! everywhere.

    This is not a breakthrough. This is not fidelity. It’s butchering artistic intent.

  • Whostosay@sh.itjust.works
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    20 hours ago

    Nvidia is not a gaming company, they are a money company. Abandon them at all costs, it very well may cost everything

  • Chozo@fedia.io
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    1 day ago

    Good. I don’t mind using AI to upscale the image in video games, as long as it’s just improving the quality while retaining the original design. This changes the design way too much, and ends up making all of these characters look the same as each other. For some reason it makes everything look like a Coca-Cola Christmas commercial and I hate it.

  • saigot@lemmy.ca
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    23 hours ago

    They were just starting to win people over with the simple ai upscaling and then they pull bullshit like this. It isn’t even going to be what the released product looks like.

  • cogitase@lemmy.dbzer0.com
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    1 day ago

    Is there more detail on the process beyond what’s in the blog post? I could see a scenario in which the training data was just generated by running multiple playthroughs on a $500,000 GPU at impossible quality, creating a copy of what that would look like on a mid-range GPU, and then training a model. I’m not sure I would object to that.

  • demlet@lemmy.world
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    20 hours ago

    It’s lame, but I can’t help wondering if in this particular case gamers are just peeved that the character looks older.