alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · vor 26 TagenWine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massivewww.xda-developers.comexternal-linkmessage-square10linkfedilinkarrow-up1173arrow-down15cross-posted to: linux@programming.devlinux@lemmy.mlgames@hexbear.nettechnology@midwest.socialsteamdeck@lemmit.onlinesteamdeck@sopuli.xyzlinux_gaming@lemmy.worldhackernews@lemmy.bestiver.sepcmasterrace@lemmit.online
arrow-up1168arrow-down1external-linkWine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massivewww.xda-developers.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · vor 26 Tagenmessage-square10linkfedilinkcross-posted to: linux@programming.devlinux@lemmy.mlgames@hexbear.nettechnology@midwest.socialsteamdeck@lemmit.onlinesteamdeck@sopuli.xyzlinux_gaming@lemmy.worldhackernews@lemmy.bestiver.sepcmasterrace@lemmit.online
minus-squareLvxferre [he/him]@mander.xyzlinkfedilinkEnglisharrow-up4·vor 26 TagenAh, that was part of the instructions already. As well as KeepRes=1 (otherwise the game gets stretched) and SFX Volume=1 (turning SFX off — no sound effects is better than getting them repeating in a loop).
Ah, that was part of the instructions already. As well as
KeepRes=1(otherwise the game gets stretched) andSFX Volume=1(turning SFX off — no sound effects is better than getting them repeating in a loop).