Yuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 1 year agoI mean he is right, Bethesda's Fallout has bad worldbuilding that makes generally no sense. Counterpoint: It looks cool.hexbear.netimagemessage-square75fedilinkarrow-up1149arrow-down10
arrow-up1149arrow-down1imageI mean he is right, Bethesda's Fallout has bad worldbuilding that makes generally no sense. Counterpoint: It looks cool.hexbear.netYuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 1 year agomessage-square75fedilink
minus-squareSephitard9001 [he/him]@hexbear.netlinkfedilinkEnglisharrow-up12·1 year agoAnd those cities are lucky that high level creatures like Deathclaws tend to mind their own business in their territory because holy shit if an endgame Deathclaw wandered into Boston it would fuggin solo Diamond City
minus-squarefox [comrade/them]@hexbear.netlinkfedilinkEnglisharrow-up13·1 year agoNo worries there, it’ll be level-scaled to the weakest NPC in town
And those cities are lucky that high level creatures like Deathclaws tend to mind their own business in their territory because holy shit if an endgame Deathclaw wandered into Boston it would fuggin solo Diamond City
No worries there, it’ll be level-scaled to the weakest NPC in town