Both in the macro and at the micro scale, Genshin Impact is about communism. so we all know how in genshin impact there are archons, gods that are appointed by celestia that rule the 7 nations that currently exist, and there are civilizations long gone. So far we have discovered two celestial nails that wiped out the civilization at dragonspine and the other civilization. we know that the nations that were wiped out were advancing far beyond their capabilities, and potentially looked to usurp celestia’s throne. so my theory is that they were smitten by celestia (america) because they were communist. also khaenriah is the biggest example of this, but this is obvious, which is why i did not bring it up until half way into my memerant. additionally, as the traveler we are the witness that can record information even as we go through samsara, which is what i would call Marx and Communists et al. as we saw through the lies of the dominant class to attain class consciousness no matter the point in time during our world’s cycle. also in the latest archon quest (spoiler alert for masquerade of the guilty AQ) we learn that focalors was cursed by celestia, so she hid herself and used furina to take over her role as an archon, until she sacrificed herself to stand up to celestia. this is reminiscent of how china is playing with the bourgeoissie in their country to pretend they are capatilism. (end spoiler) also also also we know that there were old old civilizations like the seven sovereigns that existed in what was yet to become teyvat when phanes came and killed or subdued them all representing the settler state of america. actually the world of genshin has discrete periods of time that could potentially represent the well known developments of historical materialism if i cared to stretch the truth enough.

I hope this elucidated the world of Genshin Impact and convinced you that it is Marxist. Please repost to /r/Genshin_Lore

edit fuck turns out someone did this already ironically-unironically on the actual sub 💀💀

      • Tankiedesantski [he/him]@hexbear.net
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        1 year ago

        I think it’s predatory if you’re prone to gambling or are a person who must have everything. I know plenty of people who tell me they’ve never paid anything and are deep into the game. I sunk about 30 hours into it for free without paying, so I believe them.

          • Tankiedesantski [he/him]@hexbear.net
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            1 year ago

            Yeah I agree. Just saying that in the Genshin casino, as in an actual Vegas casino, you can walk past the slot machines and eat the cheap buffet if you want.

            I actually also think that all blind booster based trading card games are also gambling and should be heavily restricted for young people but idk for some reason people don’t see the parallels.

            • WoofWoof91 [comrade/them]@hexbear.net
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              1 year ago

              I actually also think that all blind booster based trading card games are also gambling and should be heavily restricted for young people but idk for some reason people don’t see the parallels.

              i agree with that part

        • UlyssesT [he/him]@hexbear.net
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          1 year ago

          It deliberately and successfully turns a massive profit from psychologically vulnerable people and it plays directly into porky-happy 's hands by saying “well I don’t think I’m affected by it so it’s fine and anyone who is just needs to choose not to be vulnerable.”

            • UlyssesT [he/him]@hexbear.net
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              1 year ago

              “All or nothing” ideology generally just permits harmful things to happen and even normalizes them further. Gambling has varying scales of restriction and regulation; all-or-nothing ideology applied to that would either just drive gambling further underground and barely make a dent in it if prohibition is any indication and pious lifting of all restrictions would easily make things worse than it is now.

              • Tankiedesantski [he/him]@hexbear.net
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                1 year ago

                “All or nothing” ideology generally just permits harmful things to happen and even normalizes them further.

                Ehh I disagree. The Mao-era campaign against opium addiction and it’s success is proof that a campaign of prohibition is feasible if sufficient government and social resources are mobilized.

                The Westoid idea of prohibition of addictive vice being impossible is a product of botched Western half measures carried out in a context of horrific government corruption and social malaise like racism and inequality.

                • UlyssesT [he/him]@hexbear.net
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                  1 year ago

                  If I had to choose, yes, I would choose prohibition over ancap permissiveness for things that hurt people.

                  My issue is how treatbrained the west is, right now; did you see how things went when it came to social distancing and masking restrictions for only a few months? Extrapolating from there to “no, your waifu gacha treat is now banned” would be a riot. Literally. Of the most fucking cringe kind.

                  • Tankiedesantski [he/him]@hexbear.net
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                    1 year ago

                    This is entirely consistent with my view that most Westoids need to spend a long period of time in compulsory reeducation at the very least.

                    Also, if Genshin does end up banned in the West, I’m sure it’ll be because of the Ebil CEE CEE PEE stealing our waifu data and not for any rational reason.

                • Dolores [love/loves]@hexbear.net
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                  1 year ago

                  The Westoid idea of prohibition of addictive vice being impossible

                  why would centuries of experience and expansion of policing and surveillance that didn’t succeed give countries not at all averse to banning vices an impression that it’s difficult? China has not eliminated drug use, they got rid of opium fields, which are a pretty fucking big target as opposed to handfuls marijuana plants, moonshining, or a backalley craps game

        • KobaCumTribute [she/her]@hexbear.net
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          1 year ago

          It absolutely suffers for orienting its progression around lootboxes and RNG, whether one’s a compulsive gambler or not. It’s an absurdly awful paradigm that incentivizes making things worse deliberately in the hopes that doing so will make people shell out money.

          Especially since it’s principally a single player game, its whole mobile game paid lootbox and time gated progression that you can pay to make slightly less shit is bad. Like even beside separating people from their money in a manipulative way it’s just shitty and unpleasant design. Imagine reading a book where you were only allowed to read a single chapter a day unless you paid a few dollars in in-book currency, and you could only get all of the content in the chapters if you dumped enough money into buying page crates that would unlock random blocks of text throughout the book. Imagine a movie you could only watch 5 minutes of a day, and you had to play a slot machine to have all the characters actually appear in the movie at all. It’s just bad on like every possible design level.

          • What_Religion_R_They [none/use name]@hexbear.netOP
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            1 year ago

            Eh I don’t think the book and movie similes work in regards to gacha. The characters in the story are all fully fledged agents and appear as they usually do. Getting 5-star characters to be playable is different, and I am sure it will be harder now that there are considerably more, but I got 9 5-stars without even spending a cent because of the Pity system, just from normal story progression. For reference, I only care about like 3 of them. Not to mention the cute characters are all 4-stars, which are easy to get. I think the gacha crisis is a bit overblown, and my only criticism is that it’s predatory to vulnerable people who must have everything and now, and will fall victim to this system.

            • KobaCumTribute [she/her]@hexbear.net
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              1 year ago

              My point is that it’s not even about the money, but about how “you want access to [mechanical functionality]? Better hope the lootbox lets you lol” is just awful from a design standpoint. Ethical issues aside that’s just making the system worse for the sake of making it worse, so that they can sell the chance at a solution to the problem they intentionally made.

    • BynarsAreOk [none/use name]@hexbear.net
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      1 year ago

      The game itself is actualy very good. It is basicaly a AAA anime RPG at a consistent 6 week update schedule for years now with no sign of stopping. Always polished, almost no bugs, lots of free PvE content. Its the anime MMORPG without being an MMO thank god. It is not an pure RPG like Persona series, but it also got a lot more to it. The combat system is quite in depth and it is fun when you know all the intricacies.

      The problem is monetization it is a gacha game, they earn money from you directly buying currency to roll for the new high limited time characters with a 50/50 chance of getting them. They do give you enough currency to get one such 50/50 roll per patch which is not much.

      If you have a tendency to enjoy sudden dopamine bursts then gacha is not for you as you may become addicted and should stay away.

      If you are responsible and have enough self control you can spend very little like $5 a month for some extra currency. Most spenders just buy a battlepass for $15 every patch.

      The majority of their profits are from whales and that is a the biggest issue, whales are not always wealthy people but also impulse buyers spending above their limit.

      • Grebgreb [he/him]@hexbear.net
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        1 year ago

        Its the anime MMORPG without being an MMO thank god

        So can it be reasonably played like a solo game? Is it just like Poe where mmo is slapped on it needlessly?

        • barrbaric [he/him]@hexbear.net
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          1 year ago

          I think MMORPG in this case is describing the structure of everything around the gameplay. IE there are daily quests, repeatable things you grind for materials, etc. There are story missions but they’re all on rails with no meaningful choice for the player. That said, the only multiplayer is optional 2 player co-op (though IIRC progression was weird and one player didn’t get full rewards or something).

    • CrispyFern [fae/faer, any]@hexbear.net
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      1 year ago

      Single player RPG/Gacha game. I think it’s fun, but it’s not for everyone. The microtransactions are super scammy so stay away if you are prone to gambling addiction, but it’s otherwise fairly f2p friendly.

    • BelieveRevolt [he/him]@hexbear.net
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      1 year ago

      They looked at Breath of the Wild and thought ”what if we made this, except with Ys combat?”, which sounds a lot better than it actually is.

    • What_Religion_R_They [none/use name]@hexbear.netOP
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      1 year ago

      It’s fun just keep your wallet away from the phone/console/PC when you play. Also the lore goes deep and a lot of foreshadowing is clearly intentional. It’s free to download so you can try it and see how you like it

    • Aquilae [he/him, they/them]@hexbear.net
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      1 year ago

      First 60-ish hours are almost as fun as something like BoTW. Great exploration and fun min-maxing combat

      It’s a endless slog of a grind after that though. It was for me at least