If you ever wanted to make a game using visibility masking like the classic horror survival game Darkwood, then this demo is for you! In the readme I go over how it works as well as some pitfalls I’ve found along the way.

If you have any issues or feedback for the demo, please let me know. Thanks!

Godot 4 Visibility Masking Demo on Github

  • unexposedhazard
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    1 year ago

    Didnt look at the code yet but looks really clean and flexible just from the screenshot. Good stuff :)