According to a quick google, you can only have up to three of the same cards in a Yu-Gi-Oh deck. So you can’t keep the ratios the same.
I don’t play Yu-Gi-Oh, but I play Magic, and it’s similar there, but you can have up to four of any card.
I imagine most trading card games are like this, otherwise you could just make a deck of only the most OP card or something. Not exactly fun to build, or play, or play against.
When did magic introduce that rule it’s been ages since I’ve played, I also imagine that doesn’t apply to land, so you land to monster ratio wouldn’t change.
And I believe those rules wree introduced to yugioh after this debacle, I could be wrong. But it’s not about the individual cards, you need monsters/traps/energy ratios. Those odds wouldn’t change.
I started playing during revised, specifically with the Fallen Empires expansion, and thought that the 4 card limit had always been a part of the game. I looked at my Pocket Players Guide from around that time and could not find that rule. After a little bit of research I ran into this comment on reddit, https://www.reddit.com/r/magicTCG/comments/2jxr9z/comment/clh3ip7 which seems to have an answer although their source linked no longer works. In 1996 the mirage rule book has the 4 card limit listed under “house rules” and in 1999 the Sixth Edition Comprehensive Rules Document has the 4 card limit listed as rule 100.2
Again unfortunately the link to that document is broken so we can’t be 100% sure, but it seems the answer is sometime between Mirage in 1996 and Sixth Edition in 1999
The 1998 tournament guide I found doesn’t mention anything about card limits except for single cards and banned cards.
Mentions the 40 card minimum for drafting.
But that doesn’t line up with people saying ice age, since ice age is 1995(?). So it seems to be officially in 1999 and was a house rule somehow before that. Weird it being a house rule before official though…
That might be a limited (sealed/draft) tournament, where you have to build your deck out of cards you get from packs at the start of the tournament. To this day, those tournaments have 40 card deck minimums and no 4 card limits.
It doesn’t apply to just basic lands, yeah. But any special lands you can only have 4. It’s been a rule for as long as I’ve played (since 2017), but I do know it wasn’t a rule at the start of the game. I think they added it pretty early on though, as a response to people making decks out of just channel and fireball for instant wins.
And, sure, you could keep the ratio of card types the same, but while I don’t play Yu-Gi-Oh, I have to imagine there are some cards better than other cards. So to make a deck that big, you’d have to include cards that just aren’t as good. Playable, sure, but I can’t imagine it finding its best cards consistently enough to be competitive.
The point of a large deck (different school of thoughts for large decks) is to drag a game out and wear the opponent or their deck down. A lot of the cards would be considered filler to someone who wants certain monsters. The point of a large deck isn’t certain cards. It’s the ratio between types.
So yeah you don’t get your pretty little dragon card, but it doesn’t matter, that’s not the strategy.
This yugioh one in particular was about shuffling the deck, it had to be done properly or would be disqualified for not shuffling properly. So all he needed was one card that caused shuffle and it would take 30 minutes to properly shuffle. Lots of cards trigger shuffle, just need the ratio of types to stay alive till than.
If people didn’t surrender, they would probably win, but at what time cost.
I guess I don’t really understand Yu-Gi-Oh all that well. I know in Magic there’s a bit of a meme deck based around the card Battle of Wits, which basically says if you have over 200 cards in your library at the start of your turn you win the game. But it was never truly competitive because other decks would run it over before they could find and play one of those 4 cards in their 300 card deck or whatever. The synergies in other decks were just too strong for it to survive long enough. People occasionally got lucky enough to place well in a tourney here and there, but it was never a meta deck in competitive play.
Kinda figured that same problem would exist in Yu-Gi-Oh but yeah, I don’t really know enough to say.
I see what you’re saying about the shuffling, that would be annoying as hell. Do Yu-Gi-Oh rounds not have time limits?
Oh zombie hunt. That was the first deck I ever built on mtgo. And then in my first game trying it some guy ragequit because I wasn’t playing a meta deck but was still winning. Sorry you can’t beat a meme bro, I have no regrets.
A Battle of Wits deck is different than what the Yu-Gi-Oh deck was trying to do.
Battle of Wits, while goofy, is a legitimate win condition and the player is trying to win the game by playing a card.
In contrast, the gigantic Yu-Gi-Oh deck isn’t trying to win, but force a draw by taking up the round’s time by constantly shuffling the deck. It would be like a Magic deck built around playing Shahrazad until an opponent quit or time was called. You aren’t playing to win, but draw.
Interesting. Hilarious. And annoying. Thanks for the info, that analogy helped a lot. I don’t think TCG players will ever cease to amaze me with some of the shit they pull, I love it.
I started playing magic around 2004 or 2005 and I believe it was in the rules then. And no, basic land cards don’t abide by the 4 copy rule, but any non basic land does
I will admit that I didn’t start playing M:TG until Revised came out, but the limit of 4 of one type of card (excluding land) has always been in the rules. My brothers and I would make ridiculous decks at first, but we always only had four of any given spell card.
No it hasn’t always been in the rules, we used to play in official tournaments with loaded decks, I think someone abused it with a certain rare card now that I’m trying to remember.
Black lotus, channel, fireball. That was the crazy meta abuse with a 1 turn kill. By the third turn you’d have to have a terrible draw in order to not win.
I thought, though I could be wrong because it was a thousand years ago, that the 4 card rule came between beta and unlimited, but it could have been unlimited and revised. I started with beta and it definitely wasn’t in effect then. Folks coming at you with a hand full of lotuses, dark rituals, moxes, and fireballs.
It was a rule since very, very close to the beginning. We’re talking 4th or 5th set ever released. I’m not sure what official tournaments you were playing it, but they were either ignoring the rules or they were in the first year or two of the game being released.
This was early 90s and we had a collectible card shop that ran all types of tourneys in the space in front of the mall. They were sanctioned/official from what I recall. Rule books were available and everything.
The point of a large deck wouldn’t be for specific cards. It would be for actions. You just need proper ratios of cards to be able to play while waiting for one of many cards to trigger the action. This one was shuffle. Plenty of cards can trigger a shuffle.
Does it though? Nobody trying to actually compete is going to bring a super large deck. It’s only going to hurt your odds of drawing what you need.
Most people surrendered their match because shuffling took so long.
Why would the odds change if the ratio of cards are the same? You don’t just build a large deck with filler.
According to a quick google, you can only have up to three of the same cards in a Yu-Gi-Oh deck. So you can’t keep the ratios the same.
I don’t play Yu-Gi-Oh, but I play Magic, and it’s similar there, but you can have up to four of any card.
I imagine most trading card games are like this, otherwise you could just make a deck of only the most OP card or something. Not exactly fun to build, or play, or play against.
When did magic introduce that rule it’s been ages since I’ve played, I also imagine that doesn’t apply to land, so you land to monster ratio wouldn’t change.
And I believe those rules wree introduced to yugioh after this debacle, I could be wrong. But it’s not about the individual cards, you need monsters/traps/energy ratios. Those odds wouldn’t change.
I started playing during revised, specifically with the Fallen Empires expansion, and thought that the 4 card limit had always been a part of the game. I looked at my Pocket Players Guide from around that time and could not find that rule. After a little bit of research I ran into this comment on reddit, https://www.reddit.com/r/magicTCG/comments/2jxr9z/comment/clh3ip7 which seems to have an answer although their source linked no longer works. In 1996 the mirage rule book has the 4 card limit listed under “house rules” and in 1999 the Sixth Edition Comprehensive Rules Document has the 4 card limit listed as rule 100.2
Again unfortunately the link to that document is broken so we can’t be 100% sure, but it seems the answer is sometime between Mirage in 1996 and Sixth Edition in 1999
The 1998 tournament guide I found doesn’t mention anything about card limits except for single cards and banned cards.
Mentions the 40 card minimum for drafting.
But that doesn’t line up with people saying ice age, since ice age is 1995(?). So it seems to be officially in 1999 and was a house rule somehow before that. Weird it being a house rule before official though…
Four card limits were implemented in the 1990’s; I remember it when Ice Age was released.
What year was that? I found a 1998 tournament pamphlet and nothing about 4 card limits and still had 40 card minimum.
That might be a limited (sealed/draft) tournament, where you have to build your deck out of cards you get from packs at the start of the tournament. To this day, those tournaments have 40 card deck minimums and no 4 card limits.
Pamphlet included all the types of tourneys, talked about single limit cards and banned cards as well.
I can’t find anything concrete online with a specific date or even pack release that coincides with it.
It doesn’t apply to just basic lands, yeah. But any special lands you can only have 4. It’s been a rule for as long as I’ve played (since 2017), but I do know it wasn’t a rule at the start of the game. I think they added it pretty early on though, as a response to people making decks out of just channel and fireball for instant wins.
And, sure, you could keep the ratio of card types the same, but while I don’t play Yu-Gi-Oh, I have to imagine there are some cards better than other cards. So to make a deck that big, you’d have to include cards that just aren’t as good. Playable, sure, but I can’t imagine it finding its best cards consistently enough to be competitive.
The point of a large deck (different school of thoughts for large decks) is to drag a game out and wear the opponent or their deck down. A lot of the cards would be considered filler to someone who wants certain monsters. The point of a large deck isn’t certain cards. It’s the ratio between types.
So yeah you don’t get your pretty little dragon card, but it doesn’t matter, that’s not the strategy.
This yugioh one in particular was about shuffling the deck, it had to be done properly or would be disqualified for not shuffling properly. So all he needed was one card that caused shuffle and it would take 30 minutes to properly shuffle. Lots of cards trigger shuffle, just need the ratio of types to stay alive till than.
If people didn’t surrender, they would probably win, but at what time cost.
I guess I don’t really understand Yu-Gi-Oh all that well. I know in Magic there’s a bit of a meme deck based around the card Battle of Wits, which basically says if you have over 200 cards in your library at the start of your turn you win the game. But it was never truly competitive because other decks would run it over before they could find and play one of those 4 cards in their 300 card deck or whatever. The synergies in other decks were just too strong for it to survive long enough. People occasionally got lucky enough to place well in a tourney here and there, but it was never a meta deck in competitive play.
Kinda figured that same problem would exist in Yu-Gi-Oh but yeah, I don’t really know enough to say.
I see what you’re saying about the shuffling, that would be annoying as hell. Do Yu-Gi-Oh rounds not have time limits?
Reminds me a bit of my favorite modern deck called zombie hunt.
Oh zombie hunt. That was the first deck I ever built on mtgo. And then in my first game trying it some guy ragequit because I wasn’t playing a meta deck but was still winning. Sorry you can’t beat a meme bro, I have no regrets.
A Battle of Wits deck is different than what the Yu-Gi-Oh deck was trying to do.
Battle of Wits, while goofy, is a legitimate win condition and the player is trying to win the game by playing a card.
In contrast, the gigantic Yu-Gi-Oh deck isn’t trying to win, but force a draw by taking up the round’s time by constantly shuffling the deck. It would be like a Magic deck built around playing Shahrazad until an opponent quit or time was called. You aren’t playing to win, but draw.
Interesting. Hilarious. And annoying. Thanks for the info, that analogy helped a lot. I don’t think TCG players will ever cease to amaze me with some of the shit they pull, I love it.
It was a rule in the early 2000s when I started playing.
I started playing magic around 2004 or 2005 and I believe it was in the rules then. And no, basic land cards don’t abide by the 4 copy rule, but any non basic land does
I will admit that I didn’t start playing M:TG until Revised came out, but the limit of 4 of one type of card (excluding land) has always been in the rules. My brothers and I would make ridiculous decks at first, but we always only had four of any given spell card.
IIRC the minimum deck size was 40 or 60 cards
No it hasn’t always been in the rules, we used to play in official tournaments with loaded decks, I think someone abused it with a certain rare card now that I’m trying to remember.
Black lotus, channel, fireball. That was the crazy meta abuse with a 1 turn kill. By the third turn you’d have to have a terrible draw in order to not win.
I thought, though I could be wrong because it was a thousand years ago, that the 4 card rule came between beta and unlimited, but it could have been unlimited and revised. I started with beta and it definitely wasn’t in effect then. Folks coming at you with a hand full of lotuses, dark rituals, moxes, and fireballs.
It was a rule since very, very close to the beginning. We’re talking 4th or 5th set ever released. I’m not sure what official tournaments you were playing it, but they were either ignoring the rules or they were in the first year or two of the game being released.
https://www.reddit.com/r/magicTCG/comments/n1znlv/1998_mtg_tournament_guide/
1998 and I’m not seeing anything about 4 card limits.
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This was early 90s and we had a collectible card shop that ran all types of tourneys in the space in front of the mall. They were sanctioned/official from what I recall. Rule books were available and everything.
Because there are lots of other rules governing the makeup of a deck.
The point of a large deck wouldn’t be for specific cards. It would be for actions. You just need proper ratios of cards to be able to play while waiting for one of many cards to trigger the action. This one was shuffle. Plenty of cards can trigger a shuffle.
I played Magic back in the day and the goal was to play the smallest deck possible.
Although I do have to say this guy would have easily beaten my millstone/control deck. I would have just resigned as soon as he sat down.