Hello, Since the Shatteted PD updates of the crystal caves (including beta versions), it seems like the game “lags” as in, seems to skip frames without actually freezing. This happens starting from the 6th level, not before, and stays the rest of the game. The main menu also seems to have the background animations sort of skip the same way but in a less obvious way.
This makes the game a bit annoying to play as sometimes you try to, let’s say, attack, nothing happens so you press again, and suddenly you move where the enemy (who died during the frame skip) previously was, causing a lot of various unintended consequences. The problem shouldn’t be with my phone considering that my system did not change and the game worked perfectly before updating.
Anyone else has this issue?
There haven’t been any changes in the v2.3.0 beta that should affect general performance, and certainely not something that would cause the game to totally freeze for seconds at a time. Have you tried restarting your device?
It’s my bad, bad timing: when I posted I did not see the new update. I had this bug for a while, I simply didn’t have the time to post about it.
The bug appeared in the previous update, with the crystal caves (not the gnoll ones), and after updating today it seems that the bug is still there to this point.
I will chime in with not having seen any such thing, can you maybe get video to show exactly what’s happening
It is entirely possible that there are some performance regressions in v2.2.0 or v2.3.0, but it really shouldn’t be anything so severe that it causes the game to freeze for seconds at a time. You mention it starting from the 6th level, I’m curious, does this persist if you get further in the game on a run, and then restart your device and continue the run? Mainly I’m interested if the issue is related to getting to a certain point in the game, or just playing the game for a certain amount of time.