Wow, I always have to go in and switch it to inverted, it just makes complete sense in my head (probably from years of playing X-wing as a kid) pulling back (towards me) will always be looking up!
Same, I’ve always played inverted. Pretty sure it’s from N64 flying games, pilot wings and such.
I don’t understand there are still games out there that do not offer inverted Y as an option. I couldn’t finish the Lego Marvel Superheroes game because of that.
Oof, that would drive me crazy and be a refund request. I’ll never claim that either is superior (and I’m sure I’m in the minority for being used to inverted), but not having the option to change it is inexcusable. I don’t know the percentage, but that’s got to be a significant portion of people that are so used to it, they can’t switch!
Inverted is how I always play. If you imagine a camera on a mount, you have to push the tilt bar up in order to tilt the camera angle down.
Anyway, it just works better for me inverted, but I respect my non-inverted brethren and sistren.
Except that also applies to the x-axis. Unless you invert everything, this is just a preference that is likely a holdover from some old flight game.
some oldany flight gameftfy
Yeah but if you think about looking at things you have to move your head up to look up hehe
Hey this guy is controlled by joysticks! Possibly operated by a tiny alien hiding inside.
It depends on wether you push the camera by the back or the front.
For aircraft, most people imagine pushing the tail around, so stick down is pitch up.
For looking, most people imaging pushing the field of view (the eyes), so stick up is look up.
Okay this has been bothering me lately… Wasn’t inverted y usually the default setting in games until somewhat recently? Now it seems to never be the default. What changed and when? Or is this just in my head?
If I had to ballpark it, I remember there being a bunch of inverted controls around the late 90s, so maybe around 2000?
I still think inverted was the default in the 2000s. Maybe around 2008 with the PS3 and 360 era it started to change? This is also when video games really seemed to take off for the average person too, so maybe that has something to do with it?
I never played on consoles, but I’m pretty sure that also happened on PC. Maybe around 2005 or 10.
There’s clearly two groups: young gamers that play their games the same way they use excel and the old gamers that have dedicated settings.
You know what’s even worse?
Inverted horizontal, and you can’t change it.Looking at you PSX and PS2 games.
I blame Goldeneye for my invertedness. Couldn’t for the life of me figure out how to change it as a kid.
The original Star Fox made me inverted for life. I don’t think you could switch it.
Inverted make sense if you think of it as controlling your neck and not your eyes.
They’re both valid. It just depends on your mental model of the control scheme; whether you feel like you’re moving the crosshair, or your character’s head.
Out of the loop here, can someone explain where the guy with the fantastic facial expression is from?
The movie is At Eternity’s Gate. Actor is Willem Dafoe, who’s portraying Vincent Van Gogh.
(I have not seen the movie, just looked it up)
I scroll unnaturally (according to Apple) and invert my Y - if the thumbstick was your head, pulling it back would make you look up. Only confused people don’t invert.
That confused the shit out of me the first time I got a new Mac for work and the scrolling was all wrong. Best I can figure is that it relates more to touch screens so it may be more “natural” to people who grew up with a tablet or a phone as their first computer experience. As opposed to people like me who grew up learning how to use a mouse and keyboard as our first computer experience. Weirdly, I don’t have the same issue when switching to a touch screen. I seem to be able to switch just fine. But on the computer, I have to switch to “inverted” even tho that’s how it’s been as long as I can remember. Well that’s not true, I also remember having to click and drag the scrollbar before scroll wheels were added to mice 😂
I always use inverted because I’m telling the camera where to go, not where I’m going to look. So if I want to look up, I need the camera below me.
If you’re playing first person you aren’t moving a camera. You’re moving the player’s head.
Which is why inverted y but not inverted x makes sense to me. I move the joystick like I would move my head.
only works for me now when I’m flying something that can’t hover. Tried it in AC6 and felt like way less of a pilot :|