I liked it well enough. I didn’t even hate the loading screens all that much.
Flying and docking gets really old, really fast. I’d be willing to bet that most of the people who complain that they have a loading screen for docking probably forget that within a few hours into Elite Dangerous they probably just hit the auto-dock key because repeatedly doing it yourself gets boring as hell.
What disappointed me was that there is simply no reason to replay it post-starborn. Sure…some things “might” be a little different. But it’s fundamentally the same experience. So if you’ve completed most of the questlines before moving to the final mission (like I usually do), there is no reason to keep playing the game.
New Universes is just wasted potential. I wanted my post Starborn life to have the ability to jump between universes, like we were able to in that one mission in the research lab. That was great. And it’s a power that should definitely exist.
Imagine you jump into a universe where Sam Coe is somehow the leader of the Crimson Fleet, and in order to accomplish a mission in one universe, you need to steal/get something from the Crimson Fleet, and instead of fighting your way through, you are able to go to the Universe where Sam Coe is the leader and use what you know about him to gain his trust so that he gives it to you and you can take it back with you.
THAT is what I wanted post-starborn; the ability to fundamentally change HOW I complete missions I had already done. What I got was…hey, this person dies instead of this person. So frustrating
I do wish there was a bit of autopilot to how the ship works.
If I am on my ship on a planet, I would like to be able to pick a destination and have my ship just take me there.
It’s not the fast travel itself that is the problem, it’s just all the damn steps that are involved with it. You want to go to a space station, but you can’t just fast travel there. You have to travel to your ship, then you have to travel into orbit, then you have to the destination planet’s orbit, and then you can land.
And often, traveling to your destination’s landing site isn’t enough, with several key points being a good hike away on foot with no ground transport available to help speed things along. We can use ships to travel between star systems, but asking to put an ATV on board is just too much.
Even if they kept all of the travel steps, just keeping the ship instance loaded while it automatically travels to our final stop would be a huge QoL boon.
I liked it well enough. I didn’t even hate the loading screens all that much.
Flying and docking gets really old, really fast. I’d be willing to bet that most of the people who complain that they have a loading screen for docking probably forget that within a few hours into Elite Dangerous they probably just hit the auto-dock key because repeatedly doing it yourself gets boring as hell.
What disappointed me was that there is simply no reason to replay it post-starborn. Sure…some things “might” be a little different. But it’s fundamentally the same experience. So if you’ve completed most of the questlines before moving to the final mission (like I usually do), there is no reason to keep playing the game.
New Universes is just wasted potential. I wanted my post Starborn life to have the ability to jump between universes, like we were able to in that one mission in the research lab. That was great. And it’s a power that should definitely exist.
Imagine you jump into a universe where Sam Coe is somehow the leader of the Crimson Fleet, and in order to accomplish a mission in one universe, you need to steal/get something from the Crimson Fleet, and instead of fighting your way through, you are able to go to the Universe where Sam Coe is the leader and use what you know about him to gain his trust so that he gives it to you and you can take it back with you.
THAT is what I wanted post-starborn; the ability to fundamentally change HOW I complete missions I had already done. What I got was…hey, this person dies instead of this person. So frustrating
I do wish there was a bit of autopilot to how the ship works.
If I am on my ship on a planet, I would like to be able to pick a destination and have my ship just take me there.
It’s not the fast travel itself that is the problem, it’s just all the damn steps that are involved with it. You want to go to a space station, but you can’t just fast travel there. You have to travel to your ship, then you have to travel into orbit, then you have to the destination planet’s orbit, and then you can land.
And often, traveling to your destination’s landing site isn’t enough, with several key points being a good hike away on foot with no ground transport available to help speed things along. We can use ships to travel between star systems, but asking to put an ATV on board is just too much.
Even if they kept all of the travel steps, just keeping the ship instance loaded while it automatically travels to our final stop would be a huge QoL boon.