I have two positions, my cameras, and one from an object. I want to be able to move the camera smoothly from on position to the other. Since the positions are always different, animation players don’t work(as far as I know).

  • Kylamon1@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    You can tween pretty much any property(color, scale, position, rotation, modulate, etc) check out the arguments in the tween function.

    Here is the doc page for tweens: https://docs.godotengine.org/en/stable/classes/class_tween.html#class-tween

    You can see you make a tween using

    var tween = get_tree().create_tween()

    Then you call tween_property. The arguments are: node to tween(your camera), property to tween(the rotation), desired end state(rotation at the end), time in seconds.

    tween.tween_property($Sprite, “modulate”, Color.RED, 1)

    There are all kinds of fancy tweeners you can add on for making things run one after the other instead of in parallel, having smoother transitions. It’s all in the docs and then fiddling.

    Good luck!

    • heimchenOP
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      rotation_degrees

      I just can’t find rotation in the docs

      • Kylamon1@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        That is the fiddeling around part. I’ve never dealt with 3D or rotations on a tween, but I know it can be done. Do not expect the docs to have EXACTLY what you want. It is a guide with some examples but at some point you have to make the jump and into something unknown and try.

        That is honestly 90% of programming. I know what I want, I have some examples if something similar…how do I make it work in my situation.

        Give it a try and report back with your success or issues.