I have two positions, my cameras, and one from an object. I want to be able to move the camera smoothly from on position to the other. Since the positions are always different, animation players don’t work(as far as I know).

  • laenurd@lemmy.lemist.de
    link
    fedilink
    arrow-up
    6
    ·
    1 year ago

    Use a Tween. If it’s only translation it’s very straightforward. If rotation comes into play, you will probably have to use quaternions instead of Euler angles. More info here.

    • heimchenOP
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Are these 2D/Script only, because I can’t find them when pressing plus to add a new node?

      • simple@lemm.ee
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        In Godot 4 they’re no longer a node. Check the updated docs for how to use them, they work fine in 3D and you can tween any value.

        • heimchenOP
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          Thanks, was looking at old threads, do you know how I can rotate with tweens, “position” is for movement, but I can’t find something as rotate, does it exist?

          • Kylamon1@lemmy.world
            link
            fedilink
            arrow-up
            2
            ·
            1 year ago

            You can tween pretty much any property(color, scale, position, rotation, modulate, etc) check out the arguments in the tween function.

            Here is the doc page for tweens: https://docs.godotengine.org/en/stable/classes/class_tween.html#class-tween

            You can see you make a tween using

            var tween = get_tree().create_tween()

            Then you call tween_property. The arguments are: node to tween(your camera), property to tween(the rotation), desired end state(rotation at the end), time in seconds.

            tween.tween_property($Sprite, “modulate”, Color.RED, 1)

            There are all kinds of fancy tweeners you can add on for making things run one after the other instead of in parallel, having smoother transitions. It’s all in the docs and then fiddling.

            Good luck!

            • heimchenOP
              link
              fedilink
              arrow-up
              1
              ·
              1 year ago

              rotation_degrees

              I just can’t find rotation in the docs

              • Kylamon1@lemmy.world
                link
                fedilink
                arrow-up
                1
                ·
                1 year ago

                That is the fiddeling around part. I’ve never dealt with 3D or rotations on a tween, but I know it can be done. Do not expect the docs to have EXACTLY what you want. It is a guide with some examples but at some point you have to make the jump and into something unknown and try.

                That is honestly 90% of programming. I know what I want, I have some examples if something similar…how do I make it work in my situation.

                Give it a try and report back with your success or issues.

          • simple@lemm.ee
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            Yes, you can tween the “rotation” or “rotation_degrees” property. If you need to tween a specific axis you can tween “rotation_degrees:x” for example.

    • heimchenOP
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      I want it to happen on command, so putting it into process is not an option.