- cross-posted to:
- boardgames@lemmy.world
- cross-posted to:
- boardgames@lemmy.world
Played Space Hulk’s second mission last night as the genestealers. Ton of fun. Compared to the first mission, the board setup was absolutely massive.
In this mission the marines won by either locking down all the genestealer entry points or killing all the genestealers. The genestealers won by killing all the marines. Genestealers didn’t have infinite reserves, and lost 1/3 of their blip tokens from the initial pool.
I had early luck as the marine with the assault cannon used a lot of ammo to blow open doors, and then after his reload shoot at a few blips of genestealers before rolling an improbable triple same number, which ressulted in the assault cannon’s ammo cooking off and killing the marine.
I tried to leverage this by bringing all my genestealers in on this side of the board. I sent some groups preparing to ambush the thunder hammer and storm shield welding sergeant, and other groups to take out the lone normal terminator.
I paid for my early luck as the lone terminator rolled hit after hit with no jams, completely destroying lines of genestealers. The sergeant moved into the hallway where genestealer laid in wait on both sides and used multiple high numbers of command points to take initiative, destroying clusters of genestealers, then turn around to face a line of attackers. While not ideal, the genestealers had numbers on their side, by the sergeant smashed alien after alien, with none landing a hit on him. That was game.
Fun mission. I wish we’d had time to swap sides, but next play will be mission 3. I have the genestealers in my possession and plan to paint them as fast as I am able.
Great insight to the game.