It had magic item modifiers (damage, hit rating, stat boosts), actual tile based graphics instead of letters like Rogue, and a little bit of a storyline. Still turn-based, random dungeons, classic roguelike features but with a save feature and safe towns with merchants it was more forgiving.
Sounds cool, what sets it apart (other than being OG as fuck).
It had magic item modifiers (damage, hit rating, stat boosts), actual tile based graphics instead of letters like Rogue, and a little bit of a storyline. Still turn-based, random dungeons, classic roguelike features but with a save feature and safe towns with merchants it was more forgiving.