My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

  • SaintWacko@midwest.social
    link
    fedilink
    English
    arrow-up
    20
    arrow-down
    1
    ·
    11 months ago

    They both have random generation of runs, doesn’t even have to be a dungeon crawler. The only difference is that a roguelite has meta-progression: you in some manner earn resources from each run that allow you to gain advantages on future runs

    • lemmyvore@feddit.nl
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      11 months ago

      But does it have to be resources? What about unlocking a new character type, that can use different powers?

      • calculuschild@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        11 months ago

        New characters are resources too. The word doesn’t have to be limited to spendable currencies like “lumber and gems”.