Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?
Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?
Just avoid the fights.
Right, I did. That’s the problem with the game. They put the fights there, and there’s no reason to participate in them so I didn’t. Then they put loot around the map, but there’s no reason to go find it so I didn’t. They put story around the map, but there’s really not much reason to go find it so I wish I hadn’t.
There’s really nothing in either of these games that actually feels productive to do aside from walking into the final boss room and smacking the final boss to death with a variety of funny sticks. Everything else is chores.
I don’t want to be productive. I wanna fuck around and see things. Tears of the kingdom is an excellent fuck around and see things game.
Imagine if you create an awesome combat system and then most players had to avoid it because of resource management.
Imagine if you created many systems and let players engage with them as they prefer
Imagine calling “preventing the player from fighting enemies for fun” a system.
It’s like saying not being able to open doors is a mechanic.
Nobody is preventing anybody from enjoying fights. Some people like the fights.
Enjoying the fights comes at a real cost to your materials. You can either enjoy getting into random fights, or enjoy having good weapons.
It pits resource management against fun and that’s a shit trade.